提交历史

作者 SHA1 备注 提交日期
  Jonne Nauha 03d9532b4a New E_WINDOWPOS event when SDL notifies window movement. Support for setting initial window position beforecreation. 11 年之前
  Lasse Öörni 59d48c1a43 Allow to momentarily disable multisample antialiasing. Used for UI and fullscreen quad rendering. 11 年之前
  Lasse Öörni 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 年之前
  Lasse Öörni 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. 11 年之前
  Lasse Öörni 35195939c1 Exposed allowed screen orientations (effective on iOS only currently) and the flush GPU setting as engine startup parameters. 11 年之前
  Lasse Öörni 5a6a11c521 Minor documentation / comment fixes. 12 年之前
  Lasse Öörni cc9e5e1994 Moved to XML based shader precache files. Refactored shader precaching code to its own class. Closes #199. 12 年之前
  Lasse Öörni abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 年之前
  Lasse Öörni c3c177525d Removed the "view texture" abstraction, which is unnecessary now, as all deferred renderpaths write directly to the destination rendertarget. Fixes #166. 12 年之前
  Lasse Öörni 3e14caf89e Load/save cached binary HLSL shaders. Report SM3 supported on OpenGL to simplify code. 12 年之前
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 年之前
  Lasse Öörni cadb503976 Added transform by matrix functions to Plane. Added camera clipping plane support. Added basic reflective+refractive water shader + material. 12 年之前
  Yao Wei Tjong 姚伟忠 d719baa38b Use on-demand shader evaluation for OpenGL as well. 12 年之前
  Alex Parlett a63ab49ac5 Added the ability to specify whether a window is borderless or not (decorated with borders); 12 年之前
  Lasse Öörni 679007d1b5 Normalize whitespace, update documentation. 12 年之前
  Alex Parlett 2505149255 Added ability to specify window icon (external application window) using an Image resource and SDL cross platform capability 12 年之前
  Yao Wei Tjong 姚伟忠 e34e26d068 Merge branch 'library-build'. 12 年之前
  Yao Wei Tjong 姚伟忠 d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 年之前
  Lasse Öörni 5fb42a277c Re-added "flush GPU command buffer" -feature for controlling timestep variance and input lag. Direct3D only for now. Default off, as can decrease performance. 12 年之前
  Lasse Öörni 25c7aa53c3 Added GetDesktopResolution() to Graphics. 12 年之前
  Lasse Öörni 2fbe931cee Added SetWindowPosition() / GetWindowPosition() to Graphics. 12 年之前
  Lasse Öörni 5f09777de0 Edit comment. 12 年之前
  Wei Tjong Yao 46205d8efd Fixed compilation error on D3D9Graphics class. 12 年之前
  Wei Tjong Yao 51d2a7321a Added support to pass boolean shader parameter value. 12 年之前
  Lasse Öörni 7a20f0ad03 Optimize repeated GetWorldBoundingBox() in Drawable::UpdateBatches() override functions. 12 年之前
  Lasse Öörni 8f0182d1e9 In case SDL's window resize event is handled late, use the current window size at the time of handling, not the event parameters. 12 年之前
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年之前