コミット履歴

作者 SHA1 メッセージ 日付
  PrimitiveWaste 3914515326 Merge branch 'master' into drawable-shader-parameters 11 年 前
  aster2013 c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 年 前
  aster2013 13d3f1c8ac Add attribute trait, treat ref attribute same with attribute. 11 年 前
  aster2013 cb819a5a6f Remove class name and variant type from attribute macros. 11 年 前
  PrimitiveWaste 5f5bb5a4a2 Refactor per drawable shader parameters. 11 年 前
  PrimitiveWaste f8ef0a39c0 Add per drawable shader paramaters. 11 年 前
  Lasse Öörni 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 年 前
  Lasse Öörni 2082c026c2 Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed. 11 年 前
  Yao Wei Tjong 姚伟忠 73f95daf5f Minor refactoring. [ci skip] 11 年 前
  Lasse Öörni 4bd2eb0356 Refactoring of Drawable::IsInView() functions and drawable view tracking. 11 年 前
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 年 前
  Lasse Öörni aa0f72cf65 Added world position & normal to RayQueryResult. 12 年 前
  Lasse Öörni c20257cdf7 Merged the shaderData_ and worldTransform_ members of Batch & SourceBatch. The idea is that a batch can define multiple world transforms. For static geometry this means instance transforms. For skinned geometry they are bone transforms instead. 12 年 前
  Lasse Öörni c1e03c48db Combine octree update & reinsertion queuing. 12 年 前
  Lasse Öörni caf0994b8f Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void. 12 年 前
  Lasse Öörni 7a20f0ad03 Optimize repeated GetWorldBoundingBox() in Drawable::UpdateBatches() override functions. 12 年 前
  Lasse Öörni be7636f823 Make the include path absolute in all script examples so that ScriptCompiler can compile them properly. 12 年 前
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年 前