Commit History

Auteur SHA1 Bericht Datum
  Jonne Nauha 2ae415939f E_WINDOWPOS and initial window position OGLGraphics implementation. 11 jaren geleden
  Lasse Öörni 59d48c1a43 Allow to momentarily disable multisample antialiasing. Used for UI and fullscreen quad rendering. 11 jaren geleden
  Yao Wei Tjong 姚伟忠 e87f0eb89a Revert back OGLGraphics class to fix Android and Raspberry-Pi build. 11 jaren geleden
  Yao Wei Tjong 姚伟忠 f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. 11 jaren geleden
  Lasse Öörni 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 jaren geleden
  Lasse Öörni 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 jaren geleden
  Lasse Öörni 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. 11 jaren geleden
  Lasse Öörni 76d5ffdcf8 On OS X + Intel, use dummy color textures for shadow maps to work around a driver bug. Fixes #225. 11 jaren geleden
  Lasse Öörni 35195939c1 Exposed allowed screen orientations (effective on iOS only currently) and the flush GPU setting as engine startup parameters. 11 jaren geleden
  Lasse Öörni 5a6a11c521 Minor documentation / comment fixes. 12 jaren geleden
  Lasse Öörni cc9e5e1994 Moved to XML based shader precache files. Refactored shader precaching code to its own class. Closes #199. 12 jaren geleden
  Lasse Öörni abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 jaren geleden
  Lasse Öörni c3c177525d Removed the "view texture" abstraction, which is unnecessary now, as all deferred renderpaths write directly to the destination rendertarget. Fixes #166. 12 jaren geleden
  Lasse Öörni 3e14caf89e Load/save cached binary HLSL shaders. Report SM3 supported on OpenGL to simplify code. 12 jaren geleden
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 jaren geleden
  Lasse Öörni cadb503976 Added transform by matrix functions to Plane. Added camera clipping plane support. Added basic reflective+refractive water shader + material. 12 jaren geleden
  Yao Wei Tjong 姚伟忠 d719baa38b Use on-demand shader evaluation for OpenGL as well. 12 jaren geleden
  Alex Parlett a63ab49ac5 Added the ability to specify whether a window is borderless or not (decorated with borders); 12 jaren geleden
  Lasse Öörni 679007d1b5 Normalize whitespace, update documentation. 12 jaren geleden
  Alex Parlett 2505149255 Added ability to specify window icon (external application window) using an Image resource and SDL cross platform capability 12 jaren geleden
  Lasse Öörni f299c0d815 Fixed Android GL context destroy / restore. Removed project.properties file, as it's generated by the command "android update project". 12 jaren geleden
  Yao Wei Tjong 姚伟忠 e34e26d068 Merge branch 'library-build'. 12 jaren geleden
  Yao Wei Tjong 姚伟忠 d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 jaren geleden
  Lasse Öörni 5fb42a277c Re-added "flush GPU command buffer" -feature for controlling timestep variance and input lag. Direct3D only for now. Default off, as can decrease performance. 12 jaren geleden
  Lasse Öörni 25c7aa53c3 Added GetDesktopResolution() to Graphics. 12 jaren geleden
  Lasse Öörni 2fbe931cee Added SetWindowPosition() / GetWindowPosition() to Graphics. 12 jaren geleden
  Lasse Öörni dcb39bf810 Add note of Direct3D9 bool shader constants possibly having no effect. 12 jaren geleden
  Wei Tjong Yao 51d2a7321a Added support to pass boolean shader parameter value. 12 jaren geleden
  Lasse Öörni 7a20f0ad03 Optimize repeated GetWorldBoundingBox() in Drawable::UpdateBatches() override functions. 12 jaren geleden
  Lasse Öörni 8f0182d1e9 In case SDL's window resize event is handled late, use the current window size at the time of handling, not the event parameters. 12 jaren geleden