hdunderscore
|
9fabafec87
Clean up + included a by-pass in UI.cpp to allow for drag move and drag end to occur when Input::IsMouseGrabbed() is true (allowing existing events to continue, preventing new events from triggering).
|
11 years ago |
Lasse Öörni
|
9c92bae70b
Expose int math functions with different names in Lua to avoid overload resolution bugs. Closes #335.
|
11 years ago |
aster
|
728ef72062
Add degree math function, fix scale time when speed < 0.
|
11 years ago |
Lasse Öörni
|
4080f024c5
Exposed IsPowerOfTwo(), NextPowerOfTwo() and SDBMHash() to script.
|
11 years ago |
Lasse Öörni
|
2529f4c51a
Added IsNaN() to Vector2, Vector3, Vector4, Quaternion. Safeguard against Node::LookAt() misbehaving if target is very close. Closes #231.
|
11 years ago |
mightyCelu
|
03888602bf
Added scriptbindings for normal distribution generator and included the generator in the mathdefs
|
12 years ago |
Lasse Öörni
|
eb4e99457c
Code cleanup. Removed Camera functions to return forward, right, up vectors as they are now also in Node. Added Lua property accessors for Node up/right vectors. Exposed SmoothStep() to script. Modified Node::LookAt() to use the new Quaternion function. Updated credits.
|
12 years ago |
Lasse Öörni
|
cadb503976
Added transform by matrix functions to Plane. Added camera clipping plane support. Added basic reflective+refractive water shader + material.
|
12 years ago |
Lasse Öörni
|
a022430876
Added Random() & RandomInt() script functions with min & max range parameters. Similar to the RandomInt(range) overload, in RandomInt(min, max) the max value is exclusive. Note that the corresponding C++ functions are simply called Random for both int and float versions. Closes #48.
|
12 years ago |
Yao Wei Tjong 姚伟忠
|
d33ac02538
Refactor build scripts to build Urho3D library as main target.
|
12 years ago |