aster2013
|
49d9856dd5
Add transform functions for Urho2D.
|
11 years ago |
Lasse Öörni
|
0a1d2ea259
Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279.
|
11 years ago |
Lasse Öörni
|
2529f4c51a
Added IsNaN() to Vector2, Vector3, Vector4, Quaternion. Safeguard against Node::LookAt() misbehaving if target is very close. Closes #231.
|
11 years ago |
Lasse Öörni
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
Lasse Öörni
|
a20d38b13d
Code formatting.
|
12 years ago |
Nick Royer
|
9fa11144a7
Commit Message
|
12 years ago |
Nick Royer
|
9985f0a122
Added a convenience function to find the angle between two vectors.
|
12 years ago |
Lasse Öörni
|
caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
|
12 years ago |
Wei Tjong Yao
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |