Commit History

Author SHA1 Message Date
  Lasse Öörni 8cc2386650 Clean up duplicated code related to package download requests. 11 years ago
  Lasse Öörni 18e85ab18a Changed Connection::SendPackageToClient() to not broadcast to all clients. Instead Network::SendPackageToClients() will send to all clients in a specific scene. Updated Network Lua bindings. 11 years ago
  Lasse Öörni cde92a8358 Minor editing of comments. 11 years ago
  cin 949de81bd4 All sync method replaced by void Connection::SendPackageToClients(PackageFile* package) may be called after Scene::AddRequiredPackageFile on server 11 years ago
  cin 264cd304ff Check changes in required packages before sync. 11 years ago
  cin 005dee766c Added SyncPackages method. Can be called server and client connection. 11 years ago
  Lasse Öörni 552a323b84 Allow non-const access to a Connection's identity also in C++. 11 years ago
  Lasse Öörni 0472b4d410 Allow sending client observer rotation in addition to position. Note that rotation is not used by the NetworkPriority component, but can be used for custom logic. Do not send the observer pos/rot until actually set by the client. Closes #428. 11 years ago
  Lasse Öörni a06c328305 Store Connection's address & port on construction, so that we do not log a zero address later if the socket has already been destroyed. 11 years ago
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago