Lasse Öörni
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8cc2386650
Clean up duplicated code related to package download requests.
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11 years ago |
Lasse Öörni
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18e85ab18a
Changed Connection::SendPackageToClient() to not broadcast to all clients. Instead Network::SendPackageToClients() will send to all clients in a specific scene. Updated Network Lua bindings.
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11 years ago |
Lasse Öörni
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cde92a8358
Minor editing of comments.
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11 years ago |
cin
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949de81bd4
All sync method replaced by void Connection::SendPackageToClients(PackageFile* package) may be called after Scene::AddRequiredPackageFile on server
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11 years ago |
cin
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264cd304ff
Check changes in required packages before sync.
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11 years ago |
cin
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005dee766c
Added SyncPackages method. Can be called server and client connection.
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11 years ago |
Lasse Öörni
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552a323b84
Allow non-const access to a Connection's identity also in C++.
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11 years ago |
Lasse Öörni
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0472b4d410
Allow sending client observer rotation in addition to position. Note that rotation is not used by the NetworkPriority component, but can be used for custom logic. Do not send the observer pos/rot until actually set by the client. Closes #428.
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11 years ago |
Lasse Öörni
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a06c328305
Store Connection's address & port on construction, so that we do not log a zero address later if the socket has already been destroyed.
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11 years ago |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |