コミット履歴

作者 SHA1 メッセージ 日付
  aster2013 c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 年 前
  aster2013 13d3f1c8ac Add attribute trait, treat ref attribute same with attribute. 11 年 前
  aster2013 cb819a5a6f Remove class name and variant type from attribute macros. 11 年 前
  aster2013 d99b6e9a4e Remove type from MIXED_ACCESSOR_ATTRIBUTE macro, make it more cleaner. Other attribute macros will be modify later. 11 年 前
  aster2013 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 年 前
  Lasse Öörni b65bb59092 Configurable maximum substeps per frame in PhysicsWorld. Zero (default) = unlimited, positive = limited, negative = adaptive timestep, always 1 per rendering frame. Adaptive step is not recommended when consistent physics behavior is desired. 11 年 前
  Lasse Öörni 366d3e4c8c Make sure rigidbody is erased from the delayedWorldTransforms structure when being destroyed. Possibly a fix for #483. 11 年 前
  Lasse Öörni 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 年 前
  Lasse Öörni 89f6b31a47 Enhance the ConvexCast function to take a start pos,rot & end pos,rot instead of just a ray, so that the swept shape can be rotated. Ignore collision to self during convex cast, if the supplied shape belongs to a RigidBody. 11 年 前
  Lasse Öörni a717793e3e Added ConvexCast function to PhysicsWorld, which performs a sweep test with user-specified collision shape. Closes #420. 11 年 前
  Lasse Öörni 0a4f813389 Verify the number of contact points in manifold in case collision event processing changes the physics world. Closes #358. 11 年 前
  Yao Wei Tjong 姚伟忠 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 年 前
  Alex Parlett d274e71dd7 Fixed Ninja Snow Wars Objects xml to use Is Trigger. 11 年 前
  Alex Parlett a22a24c0e4 Rename RigidBody::Phantom to RigidBody::Trigger to align it with common terminology for physics. 11 年 前
  Lasse Öörni b1def74270 Fix PhysicsWorld::GetRigidBodies() not taking collision layer mask into account. Closes #248. 11 年 前
  Lasse Öörni 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 年 前
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 年 前
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 年 前
  Lasse Öörni 668772bb50 Added PhysicsWorld::RemoveCachedGeometry() function to manually invalidate cached collision geometry of a changed model. Added watching for CollisionShape model live reload. Removed internal but public functions from the Lua physics API. 12 年 前
  Lasse Öörni aa0f72cf65 Added world position & normal to RayQueryResult. 12 年 前
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年 前