Commit History

Author SHA1 Message Date
  Lasse Öörni 5ce05d4cb6 Fixed missing horizontal flip from the vertical cross cubemap layout. 11 years ago
  Lasse Öörni 6f980453b6 Added success return value to Image::FlipVertical(). Fixed return value of Image::Resize() in AngelScript bindings. 11 years ago
  Lasse Öörni d5fddaba86 Added compressed image support to Image::GetSubimage() and fixed bugs in the function. 11 years ago
  Lasse Öörni 89074cf668 Added image save as png to a Serializer stream. Due to stb_image_write limitations, the format is always png. Block-compressed (DXT etc.) image data is not supported. Closes #441. 11 years ago
  Lasse Öörni cdd2dae4fb Precalculate texture's mip levels during async loading, if applicable. Use a timer to avoid spending too much time per frame on finishing async loaded resources. 11 years ago
  Lasse Öörni 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 years ago
  Lasse Öörni b69682217d Fixed & improved comments regarding integer colors in Color & Image classes. 11 years ago
  Lasse Öörni 10046d4b26 Added integer API for setting Image pixels. 11 years ago
  Aster@中国上海 29095ad804 Add GetSubimage in Image class. 11 years ago
  Lasse Öörni 3237ab3f85 Fixed image bilinear resampling. 12 years ago
  Lasse Öörni 1c0cc050a1 Added Image pixel manipulation, resize and clear functions. Added Image profiling blocks. Closes #171. 12 years ago
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
  primitivewaste d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 years ago
  Lasse Öörni 60b3046053 Fix function order in header. 12 years ago
  Lasse Öörni d1df925013 Added Image::GetSDLSurface() to avoid code duplication. Fixed crash from null image pointer in Graphics::CreateWindowIcon(). 12 years ago
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago