Commit History

Author SHA1 Message Date
  Lasse Öörni 562f401ffa Refactor resource reloading based on filename into a function, which can be called externally. 11 years ago
  Lasse Öörni a04b3f746d Added option to route / block / process resource requests. Based on celeron55's patch. Closes #469. 11 years ago
  Lasse Öörni 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 years ago
  Lasse Öörni 4f1906d598 Fix missing include file. 11 years ago
  Lasse Öörni 33b15ebc31 Clean up ResourceCache template functions. 11 years ago
  Lasse Öörni be66059009 Refactor resource background loading into a separate class. 11 years ago
  Lasse Öörni e210ef20b2 Fix deadlock when waiting for a resource that is background loading but is now needed immediately. 11 years ago
  Lasse Öörni 8ab908b1c9 Configurable max work time in ms per frame for finishing background loaded resources, and for non-threaded work in WorkQueue. Fix iteration bug if finishing several background loaded resources in one go. 11 years ago
  Lasse Öörni f194765e78 Background loading of Materials. 11 years ago
  Lasse Öörni 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 years ago
  Lasse Öörni 840143eb00 Protect some ResourceCache structures with a mutex so that eg. GetFile() or GetTempResource() can be called from worker threads. Verify that GetResource() is only called from the main thread. 11 years ago
  Lasse Öörni 1f521713e7 Do not store Image resources used during cube/3D texture loading permanently to cache. 11 years ago
  Aster@中国上海 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 years ago
  Lasse Öörni 066781bf85 Fix ResourceCache::ReloadResource() header comment. 11 years ago
  Lasse Öörni 263a624fe4 Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot. 11 years ago
  Lasse Öörni 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 years ago
  Yao Wei Tjong 姚伟忠 ffe7a7699f Minor enhancement on getting optional resources and error handling. 12 years ago
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
  Lasse Öörni 2e01ca5e67 Sanitate resource dir similarly when adding and removing it to ensure removing works properly. 12 years ago
  Alex Parlett 3166f1874d Changed adding Resource and Package files to be able to specify the location in the Vector for search priority when calling GetFile or GetResource 12 years ago
  Lasse Öörni 0fe2469957 Improved resource unloading. Make it possible to unload all resource types by partial name at once. Editor unloads unnecessary resources after scene load or clear. Add weak ref check to all resource unloading to avoid shader programs being left without their parent shader. 12 years ago
  Lasse Öörni ee0e3aa663 Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated. 12 years ago
  Yao Wei Tjong 姚伟忠 d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 years ago
  Lasse Öörni 372fbed88d Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice. 12 years ago
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago