aster2013
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7e46f0c862
Add MIXED_ACCESSOR_ATTRIBUTE.
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11 years ago |
Lasse Öörni
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cbe440db52
Fixed typo in comment. Added profiling blocks for finding the scene resources to preload.
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11 years ago |
Lasse Öörni
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ad737e0d6e
Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406.
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11 years ago |
Aster@中国上海
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84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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11 years ago |
Yao Wei Tjong 姚伟忠
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19bfdddce0
Refactor to make MarkNetworkUpdate() virtual method of Serializable.
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11 years ago |
aster2013
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130551f4d8
Add fixed pixel size (user don't need change the value).
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11 years ago |
Yao Wei Tjong 姚伟忠
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24aeabb02f
Move back MarkAllDrawable2DDirty() to Node class as public method.
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11 years ago |
aster2013
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c96d44fcb8
rename unitSize2D to pixelsPerUnit.
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11 years ago |
aster2013
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3c7a52d6f3
Make MarkAllDrawable2DDirty function private in Scene class.
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11 years ago |
Yao Wei Tjong 姚伟忠
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d5d4d51aff
Refactor Drawable2D's pixel-per-unit to Scene's 2D-unit-size attr.
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11 years ago |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
Lasse Öörni
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76292ef63e
Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation.
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12 years ago |
Lasse Öörni
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604c8714aa
Changed AssetImporter to save the relevant scene node hierarchy in scene mode, instead of just nodes containing meshes.
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12 years ago |
Yao Wei Tjong 姚伟忠
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d33ac02538
Refactor build scripts to build Urho3D library as main target.
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12 years ago |
Lasse Öörni
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3b32acf27f
Added possibility to clear scene of only replicated or local content. Do not clear local content from a client scene when joining a server. This makes the startup of the SceneReplication sample faster, as the static scene is not replicated.
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12 years ago |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |