Commit History

Author SHA1 Message Date
  PrimitiveWaste 3914515326 Merge branch 'master' into drawable-shader-parameters 11 years ago
  PrimitiveWaste aec08d2e11 Missed some Drawable components. 11 years ago
  aster2013 c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 years ago
  aster2013 13d3f1c8ac Add attribute trait, treat ref attribute same with attribute. 11 years ago
  aster2013 cb819a5a6f Remove class name and variant type from attribute macros. 11 years ago
  aster2013 d99b6e9a4e Remove type from MIXED_ACCESSOR_ATTRIBUTE macro, make it more cleaner. Other attribute macros will be modify later. 11 years ago
  aster2013 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 years ago
  aster2013 09baed3460 Add text effect code to text shader for Text3D. 11 years ago
  aster d72dcde96d Remove useSDF parameter in Text and Text3D classes, now signed distance field font is a bitmap font file with .sdf extension. 11 years ago
  aster2013 68c879d1fd Add Use SDF in Text class. 11 years ago
  aster 436908e031 Add Use SDF option to Text3D to enable signed distance field text. 11 years ago
  Lasse Öörni 84d06d2e61 Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary. 11 years ago
  Lasse Öörni 00e9dc0a79 Selectable axes for BillboardSet & Text3D camera facing. Default all axes (follow camera rotation fully). Fix ParticleEmitter faceCamera property not being exposed to AngelScript. Closes #325. 11 years ago
  Lasse Öörni 0594ff6013 Fixed shader used by Text3D generated materials. 12 years ago
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
  Lasse Öörni ee0e3aa663 Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated. 12 years ago
  Lasse Öörni bb9b3a5871 Disabled depth write from Text3D generated material. Now Z-bias can default to 0. 12 years ago
  Lasse Öörni dbd7687c56 Added configurable Z bias to Text3D effect. 12 years ago
  Aster Jian 902300e2e5 Add TextEffect in Text3D class. 12 years ago
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago