PrimitiveWaste
|
283d0d196b
Add layout flex scale to UIElement. Prevent layout updates while loading attributes.
|
11 years ago |
Lasse Öörni
|
0821dd482f
Merge remote-tracking branch 'hdunderscore/UIDrag_Bugfix'
|
11 years ago |
Lasse Öörni
|
f65aa514ad
Fixed UI bug where positioning a window to the left partially outside the screen would cause GetElementAt() to stop working on the window's layouted child elements.
|
11 years ago |
hdunderscore
|
b523a14886
Adds consistent mapping between event received touch id and UI internal touch id, to ensure that first touch id always acts as mouse left.
|
11 years ago |
hdunderscore
|
bb3475b797
Exposed UIElement::GetDragButtonCombo and UIElement::GetDragButtonCount to Lua script, and adjusted their signatures.
|
11 years ago |
hdunderscore
|
007d3acc1a
Changes to UI drag behavior:
|
11 years ago |
Lasse Öörni
|
3e4882bfa5
Unify SetDeepEnabled() API between UI & Node. Removed IsDeepEnabled() function & "Is Deep Enabled" attribute as it may return different value than last SetDeepEnabled() and can not therefore serialize/deserialize accurately. Instead added IsEnabledSelf() which returns the enabled state before SetDeepEnabled(). Changed Node::SetEnabled(bool, bool) to SetEnabledRecursive(). Unlike SetDeepEnabled() it does not preserve node's self enabled state. Added AngelScript binding for SetDeepEnabled operations.
|
11 years ago |
hdunderscore
|
2966800ffc
Added UIElement methods SetDeepEnabled / ResetDeepEnabled / IsDeepEnabled to allow setting enable on an element + all it's child elements / reset it to previous state.
|
11 years ago |
Lasse Öörni
|
5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
|
11 years ago |
Aster@中国上海
|
cd42bc6f3f
Make object animation can set child and component's attribute animation.
|
11 years ago |
Aster@中国上海
|
84fe0946c8
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
|
11 years ago |
aster
|
e0737e6c46
Replace Char event with TextInput event for CJK IME support.
|
11 years ago |
Aster Jian
|
48c3868a79
Remove child object animation, add load and save function.
|
11 years ago |
aster2013
|
4a3ed4117a
Refactor animation system, add AttributeAnimationInstance.
|
11 years ago |
aster2013
|
2eff0e1144
Add attribute animation.
|
11 years ago |
aster2013
|
5fd7363201
Add Animatable class.
|
11 years ago |
Lasse Öörni
|
0c76216202
Simplify and optimize Text code. If text does not change, do not look up glyphs & kerning each frame. Fix display of wordwrapped right-aligned texts.
|
12 years ago |
Lasse Öörni
|
6d5ddc23e0
Bump the copyright for 2014.
|
12 years ago |
Lasse Öörni
|
c61a5e6f01
Added new ItemClicked event for ListView items which is also sent for right-clicks. ItemDoubleClicked is also sent also for right-clicks now. Added more event parameters to ItemClicked & ItemDoubleClicked events. Closes #88.
|
12 years ago |
Lasse Öörni
|
f73ee0c730
Force elements in layout to left/top alignment, warn if has different alignment. Closes #34. Implement editor accelerator key texts a bit differently as the right alignment in a layout -hack can no longer be relied upon.
|
12 years ago |
Lasse Öörni
|
36eb726d36
Add the concept of base class type to Object to simplify determining if a ScriptInstance's handle variable is a Node, Component or Resource. Serialize script's resource handles as ResourceRef attributes and allow editing them.
|
12 years ago |
Lasse Öörni
|
39c8295eb3
Added editable flag to UI elements. When disabled, will not edit the value (eg. LineEdit text) through user input. Fixes #4.
|
12 years ago |
Lasse Öörni
|
2e178f1976
Added virtual function to Component for handling node enabled/disabled change. This optimizes StaticModelGroup to not have to subscribe to the scene-global change event.
|
12 years ago |
Lasse Öörni
|
1eae2e13ab
Split UIElement::OnClick() to OnClickBegin() & OnClickEnd(), added global UIMouseClickEnd event, cleaned up Button & CheckBox click handling, based on Chris Friesen's work.
|
12 years ago |
Lasse Öörni
|
26a9bc763e
Added Temporary flag to Serializable, which means it will not be saved if enabled. Currently the sub-nodes created by Terrain are marked temporary.
|
12 years ago |
Wei Tjong Yao
|
02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
|
12 years ago |