Lasse Öörni
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67d603d8e5
Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295.
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11 years ago |
Lasse Öörni
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d0595084d4
Initial implementation of LogicComponent base class, which should make writing C++ logic/updater components more similar to scripting. Refactored C++ examples to use LogicComponent where possible.
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11 years ago |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
Lasse Öörni
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e19bed4946
Clean up scene node related comments in samples.
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12 years ago |
Lasse Öörni
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04b00263b0
Moved CharacterDemo to the samples.
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12 years ago |
Lasse Öörni
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cc494ac7e7
Added safety check for the number of animation states.
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12 years ago |
Lasse Öörni
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0f4fbda5fb
Added Decals example.
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12 years ago |