aster2013
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25132bd4a0
ADD URHO3D_PHYSICS AND URHO3D_NAVIGATION OPTIONS.
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11 years ago |
Lasse Öörni
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f3e18e6412
Make sure animation start time adjustment happens with tick conversion, tabs to spaces, some code reordering + added comments.
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11 years ago |
ninjastone
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fc60d8de21
Fixed AssetImporter to adjust time of first key frame to 0.
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11 years ago |
ninjastone
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42dc493f4a
Skeleton only model was not importable
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11 years ago |
Lasse Öörni
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001d57171b
Add saving of assimp embedded textures to AssetImporter. Note that assimp itself does not yet support textures from inside FBX files. Closes #375.
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11 years ago |
Lasse Öörni
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5b4da41b10
Code cleanup, renamed command line option. Updated AssetImporter documentation.
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11 years ago |
hualin
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b946be1ff5
add an option for exporting the scene meshes even if they are identical with the others
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11 years ago |
Lasse Öörni
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
Lasse Öörni
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4f9287b7c8
Added AssetImporter options. Skip copy of zero-sized textures. In FileSystem::CopyFile(), do not overwrite destination file if opening the source file fails. Closes #129.
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12 years ago |
Lasse Öörni
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7fbefe6f43
Added AssetImporter option to restore earlier behavior, to flatten scene hierarchy in scene mode.
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12 years ago |
Lasse Öörni
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604c8714aa
Changed AssetImporter to save the relevant scene node hierarchy in scene mode, instead of just nodes containing meshes.
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12 years ago |
Lasse Öörni
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56c91aa1a0
Added Assimp logging option to AssetImporter.
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12 years ago |
Lasse Öörni
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8b8790e481
Added option to import non-skinning bones in AssetImporter. Closes #82.
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12 years ago |
Lasse Öörni
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963fb9d753
Import material emissive color & texture in AssetImporter.
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12 years ago |
Lasse Öörni
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ee8e8031d2
Rework command line options that need a parameter value to have a space in between. Fixes #44.
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12 years ago |
Lasse Öörni
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c057b29dba
Unify how command line options are shown in utilities.
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12 years ago |
Lasse Öörni
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b957f60143
Added ApplyMaterialList() function to StaticModel so that the feature can be used outside the editor as well. Refactored editor to use that function instead of its own implementation.
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12 years ago |
Lasse Öörni
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372fbed88d
Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice.
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12 years ago |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |