Commit History

Author SHA1 Message Date
  aster2013 25132bd4a0 ADD URHO3D_PHYSICS AND URHO3D_NAVIGATION OPTIONS. 11 years ago
  Lasse Öörni f3e18e6412 Make sure animation start time adjustment happens with tick conversion, tabs to spaces, some code reordering + added comments. 11 years ago
  ninjastone fc60d8de21 Fixed AssetImporter to adjust time of first key frame to 0. 11 years ago
  ninjastone 42dc493f4a Skeleton only model was not importable 11 years ago
  Lasse Öörni 001d57171b Add saving of assimp embedded textures to AssetImporter. Note that assimp itself does not yet support textures from inside FBX files. Closes #375. 11 years ago
  Lasse Öörni 5b4da41b10 Code cleanup, renamed command line option. Updated AssetImporter documentation. 11 years ago
  hualin b946be1ff5 add an option for exporting the scene meshes even if they are identical with the others 11 years ago
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
  Lasse Öörni 4f9287b7c8 Added AssetImporter options. Skip copy of zero-sized textures. In FileSystem::CopyFile(), do not overwrite destination file if opening the source file fails. Closes #129. 12 years ago
  Lasse Öörni 7fbefe6f43 Added AssetImporter option to restore earlier behavior, to flatten scene hierarchy in scene mode. 12 years ago
  Lasse Öörni 604c8714aa Changed AssetImporter to save the relevant scene node hierarchy in scene mode, instead of just nodes containing meshes. 12 years ago
  Lasse Öörni 56c91aa1a0 Added Assimp logging option to AssetImporter. 12 years ago
  Lasse Öörni 8b8790e481 Added option to import non-skinning bones in AssetImporter. Closes #82. 12 years ago
  Lasse Öörni 963fb9d753 Import material emissive color & texture in AssetImporter. 12 years ago
  Lasse Öörni ee8e8031d2 Rework command line options that need a parameter value to have a space in between. Fixes #44. 12 years ago
  Lasse Öörni c057b29dba Unify how command line options are shown in utilities. 12 years ago
  Lasse Öörni b957f60143 Added ApplyMaterialList() function to StaticModel so that the feature can be used outside the editor as well. Refactored editor to use that function instead of its own implementation. 12 years ago
  Lasse Öörni 372fbed88d Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice. 12 years ago
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 years ago