Historique des commits

Auteur SHA1 Message Date
  Lasse Öörni 0debc43fed Further Android fixes. il y a 13 ans
  Lasse Öörni 866cd89546 Started work for experimental Android support. il y a 13 ans
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. il y a 14 ans
  Lasse Öörni 16b8bddde4 Fixed SetDataRange() in OGLVertexBuffer & OGLIndexBuffer. il y a 14 ans
  Lasse Öörni 90596a064a Use a memory pool in OGLGraphics for discard lock buffers. il y a 14 ans
  Lasse Öörni a9c5641371 Return to xGxR encoded normal maps and separate specular maps. il y a 14 ans
  Lasse Öörni 0bf24ed126 Fixed index double buffer resize. il y a 14 ans
  Lasse Öörni 9b1efd6a8f Use double buffering to simulate LOCK_DISCARD behavior on OpenGL to avoid GPU stall. il y a 14 ans
  Lasse Öörni d94b865fce Reverted the change to not support fallback data mode in index & vertex buffers, as it broke AssetImporter. il y a 14 ans
  Lasse Öörni de67af8825 CoreData / Data reorganization. il y a 14 ans
  Lasse Öörni 7eed016fd8 Added more assertions. il y a 14 ans
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. il y a 14 ans
  Lasse Öörni 93377bf50d Fixed OpenGL build. il y a 14 ans
  Lasse Öörni b90c1386be Removed unnecessary parentheses. il y a 14 ans
  Lasse Öörni e80deeab15 Use _WIN32 conditional for Win32 code. il y a 14 ans
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. il y a 14 ans
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. il y a 14 ans
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. il y a 14 ans
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. il y a 14 ans
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. il y a 14 ans
  Lasse Öörni 97238168c7 Simplified the way of immediate geometry updating on OpenGL, which also prevents pipeline stalls (use BufferData instead of locking.) il y a 14 ans
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. il y a 14 ans