Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni 866cd89546 Started work for experimental Android support. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 7ed9a4815d More complete multi-FBO implementation. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 9fc3d48c12 Changed Viewport to be a reference-counted object. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 55ce257a9c Initial postprocessing implementation. Reimplemented the FXAA edge filter using it. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 51cf76b99a Renamed SetLinkedDepthBuffer() -> SetLinkedDepthStencil(). %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni fe495f6bcc Added deferred fallback mode, which renders the G-buffer in 2 passes. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. %!s(int64=14) %!d(string=hai) anos