Commit History

Autor SHA1 Mensaxe Data
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 22f1e3a1eb Enable OpenGL ES2 mode properly. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni 78039db8b8 Fixed shader parameter group system for OpenGL renderer. %!s(int64=13) %!d(string=hai) anos
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni a1c70a3476 Added bloom post-process effect. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni d0cdfd6f1e Shader code cleanup. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 91500591c3 Reverted the previous shader parameter query optimization. Instead, added possibility to rehash a hashmap/hashset manually to a specified bucket count. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni de10f28d79 Fixed shader program error message check to use glGetProgramInfoLog(). %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 3a6163226b Changed OpenGL rendering to use non-hardcoded shader parameters. Fixed warnings. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni b90c1386be Removed unnecessary parentheses. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni d55d29612c Documentation update. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 0ec486db9e Fixed crash in OpenGL shader program cleanup. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. %!s(int64=14) %!d(string=hai) anos
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. %!s(int64=14) %!d(string=hai) anos