Lasse Öörni
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ba7d6e73c7
Handle SDL_QUIT.
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13 лет назад |
Lasse Öörni
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5900e3a944
Track the changed SDL window ID properly after screen mode change.
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13 лет назад |
Lasse Öörni
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d3e302f197
Added possibility to remove subsystems in explicit order.
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13 лет назад |
Lasse Öörni
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627d2c94d7
Switched from GLFW & PortAudio back to (modified) SDL 2.0.
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13 лет назад |
Lasse Öörni
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c0273f35ca
Removed deprecated SuppressNextChar() function.
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13 лет назад |
Lasse Öörni
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72794673d1
Fixed crash if a window message was received before the Input subsystem had initialized itself.
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13 лет назад |
Lasse Öörni
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1efdb25d9d
Use PeekMessageW() & DispatchMessageW() for consistency.
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14 лет назад |
Lasse Öörni
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51eec4e987
Marked todo's into the IO library.
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14 лет назад |
Lasse Öörni
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3afbeb83ea
Added a documentation page on Unicode.
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14 лет назад |
Lasse Öörni
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80a2fe0f30
Keep track of mouse cursor show/hide on OSX as it stacks like on Windows.
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14 лет назад |
Lasse Öörni
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715a8196e8
Fixed erroneous mouse move on windowed/fullscreen toggle on X11.
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14 лет назад |
Lasse Öörni
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5d7968a379
Fixed erroneous char events for cursors & function keys on OSX.
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14 лет назад |
Lasse Öörni
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e105d2d178
Fixed missing input activation in Direct3D windowed mode.
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14 лет назад |
Lasse Öörni
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7819e4644b
GLFW mouse input fixes.
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14 лет назад |
Lasse Öörni
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9e083f45c5
Updated to newest GLFW 3.0 revision. Fixes bugged UTF8 characters in window title in OpenGL mode.
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14 лет назад |
Lasse Öörni
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50226cfdb0
Started work toward Unicode compatibility.
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14 лет назад |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
Lasse Öörni
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f456812466
Fixed Light attribute names.
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14 лет назад |
Lasse Öörni
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abe05c6a53
MinGW is no longer officially supported.
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14 лет назад |
Lasse Öörni
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69a78da8df
Switched to GLFW 3.0.
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14 лет назад |
Lasse Öörni
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fc7b593078
Fixed having to press Enter twice to retrigger the fullscreen toggle.
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14 лет назад |
Lasse Öörni
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a13c05068a
Added necessary #ifdef.
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14 лет назад |
Lasse Öörni
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7addf89464
Moved definitions of the inbuild shader hashes to a separate file.
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14 лет назад |
Lasse Öörni
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3baf62216e
In Direct3D9 mode, differentiate between left Shift, Ctrl & Alt similarly as GLFW does.
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14 лет назад |
Lasse Öörni
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027a0ad10c
Fixed GLFW issues with OSX. Fixed missing key repeat in OpenGL mode. Added proper window close handling in OpenGL mode.
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14 лет назад |
Lasse Öörni
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a128c85c0f
Implemented GLFW mouse wheel callback. Fixed OpenGL stencil value wrapping to match Direct3D.
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14 лет назад |
Lasse Öörni
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e4153175b7
Refactored fullscreen toggle.
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14 лет назад |
Lasse Öörni
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0d29d818ad
Moved from SDL to GLFW & PortAudio.
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14 лет назад |
Lasse Öörni
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b90c1386be
Removed unnecessary parentheses.
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14 лет назад |
Lasse Öörni
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b2888b96ed
Fixed non-clipped cursor mode on Windows.
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14 лет назад |