Historia zmian

Autor SHA1 Wiadomość Data
  Lasse Öörni ef421ef32d Initial Bullet constraint implementation. 13 lat temu
  Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 lat temu
  Lasse Öörni a7494cedc4 Removed NetworkState pointer from Serializable for better class memory layout control. 13 lat temu
  Lasse Öörni 172a097b1c Mark nodes and components separately for network update, instead of looping node's all components when one of them changes. 13 lat temu
  Lasse Öörni 8a4351b8ec Removed the IsLoading() flag from Serializable. Instead implemented separately in AnimatedModel, which is the only component that needs that information. 13 lat temu
  Lasse Öörni da921892b2 Rearranged Octant variables for more optimal access. 13 lat temu
  Lasse Öörni 1c2cc43f14 Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user. 13 lat temu
  Lasse Öörni c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. 13 lat temu
  Lasse Öörni 8c2b820d71 Added warning for possible crash situation. 13 lat temu
  Lasse Öörni be16c000d1 Changed variable name to be more descriptive. 13 lat temu
  Lasse Öörni a4a0458981 Removed Connection's own framenumber as redundant. 13 lat temu
  Lasse Öörni 1cf5d99d44 Optimized network server operation by using HashMap instead of Map where applicable and by querying Serializable attributes once per network frame, instead of per user. 13 lat temu
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
  Lasse Öörni 1b82b726bf Further optimization of enum attribute load. 14 lat temu
  Lasse Öörni 56b36f4ca2 Optimization to Serializable XML load & save. 14 lat temu
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. 14 lat temu
  Lasse Öörni 4b0b227898 Code cleanup. Reverted the more extreme XML loading optimizations for readability. 14 lat temu
  Lasse Öörni ab35cefde9 Use static strings for often needed element & attribute names in XML serialization to reduce redundant string object construction and dynamic memory allocation. 14 lat temu
  Lasse Öörni 4c581e39f3 Modified Profiler to output milliseconds also for total accumulated data. 14 lat temu
  Lasse Öörni 6845f056a5 Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically. 14 lat temu
  Lasse Öörni 1e1496e7d4 Refactored setting variants from strings. 14 lat temu
  Lasse Öörni 6a22f5d7d7 Fixed crash if a RigidBody is parented to a node without a RigidBody. 14 lat temu
  Lasse Öörni 215fb04f72 Converted VAR_BUFFER file serialization attributes to VAR_VARIANTVECTOR to make them more readable and/or editable. 14 lat temu
  Lasse Öörni df6a86b573 Use placement new in Variant to avoid heap allocation for non-POD types. 14 lat temu
  Lasse Öörni d94b865fce Reverted the change to not support fallback data mode in index & vertex buffers, as it broke AssetImporter. 14 lat temu
  Lasse Öörni 40ad2d09b6 Queue remote events instead of sending immediately to avoid synchronization problems with scene updates. 14 lat temu
  Lasse Öörni 84d70dcbe7 Optimized away constant dynamic Variant allocation in comparing attributes when sending a server update. 14 lat temu
  Lasse Öörni 50682de1c6 Store network replication attributes separately to optimize sending and receiving updates. 14 lat temu
  Lasse Öörni 9000621bd2 Fixed CreateNode message. 14 lat temu
  Lasse Öörni 17dea98f14 Reading of scene update messages. 14 lat temu