Revīziju vēsture

Autors SHA1 Ziņojums Datums
  Alex Parlett e8abdfc366 Added Pool for WorkItem SharedPtrs to save allocation every frame. Its an optional construct to allow the user to create their own pools or not use the pool if they so desire. 12 gadi atpakaļ
  Alex Parlett 51a1e84248 Changed WorkQueue to use a List<SharedPtr<WorkItem> > and ensure that it doesn't contain duplicates. 12 gadi atpakaļ
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 gadi atpakaļ
  Lasse Öörni c0d1c19e25 Reworked Octree::Raycast() threading criteria once more: thread if will use 2 or more raycast work items. 12 gadi atpakaļ
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 gadi atpakaļ
  Lasse Öörni 4f64f21915 Increased the threshold for justifying a threaded Octree raycast. Exposed PhysicsWorld::Raycast() to Lua. 12 gadi atpakaļ
  Lasse Öörni 712345aa56 Added log macros with formatting. Closes #114. 12 gadi atpakaļ
  Lasse Öörni c1e03c48db Combine octree update & reinsertion queuing. 12 gadi atpakaļ
  Lasse Öörni be7636f823 Make the include path absolute in all script examples so that ScriptCompiler can compile them properly. 12 gadi atpakaļ
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 gadi atpakaļ