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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 жил өмнө
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 жил өмнө
  Lasse Öörni 866cd89546 Started work for experimental Android support. 13 жил өмнө
  Lasse Öörni 7ed9a4815d More complete multi-FBO implementation. 14 жил өмнө
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 жил өмнө
  Lasse Öörni 9fc3d48c12 Changed Viewport to be a reference-counted object. 14 жил өмнө
  Lasse Öörni 55ce257a9c Initial postprocessing implementation. Reimplemented the FXAA edge filter using it. 14 жил өмнө
  Lasse Öörni 51cf76b99a Renamed SetLinkedDepthBuffer() -> SetLinkedDepthStencil(). 14 жил өмнө
  Lasse Öörni fe495f6bcc Added deferred fallback mode, which renders the G-buffer in 2 passes. 14 жил өмнө
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 жил өмнө
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. 14 жил өмнө
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. 14 жил өмнө
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 жил өмнө