Komit Sejarah

Pembuat SHA1 Pesan Tanggal
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 tahun lalu
  Lasse Öörni 3d4eb6bdc8 Event refactoring. Removed the concept of targeted events and a Node forwarding a targeted event to all components, which was used only for physics node collision events. Now the node will instead send the collision event, and it can be explicitly subscribed to. 13 tahun lalu
  Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. 13 tahun lalu
  Lasse Öörni 4666520d0b Improved ragdoll stability in TestScene. 13 tahun lalu
  Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 tahun lalu
  Lasse Öörni a7494cedc4 Removed NetworkState pointer from Serializable for better class memory layout control. 13 tahun lalu
  Lasse Öörni 172a097b1c Mark nodes and components separately for network update, instead of looping node's all components when one of them changes. 13 tahun lalu
  Lasse Öörni da921892b2 Rearranged Octant variables for more optimal access. 13 tahun lalu
  Lasse Öörni 5bc2c61d88 Reorganized Node, Component, Drawable & Camera member variables for more optimal access. 13 tahun lalu
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 tahun lalu
  Lasse Öörni 1c2cc43f14 Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user. 13 tahun lalu
  Lasse Öörni c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. 13 tahun lalu
  Lasse Öörni 1e493ba802 Networked rigidbodies should work now. 13 tahun lalu
  Lasse Öörni 1841169cb2 Fixed missing CollisionGeometryData code. 13 tahun lalu
  Lasse Öörni 26e2ebca26 Fixed enemy motion bugs in networked NinjaSnowWar. 14 tahun lalu
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 tahun lalu
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. 14 tahun lalu
  Lasse Öörni 4b0b227898 Code cleanup. Reverted the more extreme XML loading optimizations for readability. 14 tahun lalu
  Lasse Öörni ab35cefde9 Use static strings for often needed element & attribute names in XML serialization to reduce redundant string object construction and dynamic memory allocation. 14 tahun lalu
  Lasse Öörni 92d2894866 Fixed not assigning the filename & checksum after XML scene load. 14 tahun lalu
  Lasse Öörni 30430d24ad Fixed Node::Clone() to respect the local mode of child nodes & components. 14 tahun lalu
  Lasse Öörni b0831fcab3 Fixed bug in editor where bone hierarchy would appear twice in the scene window if loading an object with bones. 14 tahun lalu
  Lasse Öörni 6845f056a5 Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically. 14 tahun lalu
  Lasse Öörni a341b9ea4f Cleaned up Menu code. 14 tahun lalu
  Lasse Öörni f58e2595bf Rewrite node & component IDs when instantiating content from file. 14 tahun lalu
  Lasse Öörni 7f2f278c58 Added Scene::Instantiate() & Scene::InstantiateXML(), which load a partial scene from binary or XML. 14 tahun lalu
  Lasse Öörni 1e1496e7d4 Refactored setting variants from strings. 14 tahun lalu
  Lasse Öörni 9abf84de11 Cleaned up SceneResolver related code. Moved post-load ApplyAttributes() to Node. 14 tahun lalu
  Lasse Öörni b6b8279174 Added a mechanism for resolving possibly changed component & node ID attributes after scene load. 14 tahun lalu
  Lasse Öörni 9e4a9362cb Node::SetParent() retains the world transform. 14 tahun lalu