Lasse Öörni
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e6410af3cd
Reverted unused variable optimization due to iOS compile error.
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13 years ago |
Lasse Öörni
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3dc3c836a6
Applied patch from weitjong, which improves OSX/iOS build, and removes dead code.
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13 years ago |
Lasse Öörni
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84a63bb90f
Resolve multisampled backbuffer before the first viewport-reading renderpath command.
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13 years ago |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 years ago |
Lasse Öörni
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ffe65cf885
Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented.
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13 years ago |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 years ago |
Lasse Öörni
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7c61b098bf
Fixed forward lit spotlight shadows on OpenGL.
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13 years ago |
Lasse Öörni
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14b78585fc
Added CustomGeometry component, which is similar to OGRE ManualObject.
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13 years ago |
Lasse Öörni
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680b3d0842
Remap OpenGL vertex attributes so that skinning attributes also fit into the first 8, to fix GLES2 skinning bug on devices that only support 8 attributes (thanks to Alex Fuller.)
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13 years ago |
Lasse Öörni
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208af3324d
Fixed orientation issue on iOS 6 by applying code from new SDL and enabling resizable window.
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13 years ago |
Lasse Öörni
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6337336c78
Choose pixel format for external OpenGL windows. TODO: current implementation Windows-only, implement on other video drivers.
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13 years ago |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 years ago |
Lasse Öörni
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c800e15ab7
Fixed Android build.
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13 years ago |
Lasse Öörni
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0cd53cdee3
Added 16 & 32-bit texture formats.
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13 years ago |
Lasse Öörni
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fa69f2e174
Fixed texture unit enumeration and the environment texture sampler. Removed references to the nonexistent detail texture sampler in the documentation.
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13 years ago |
Lasse Öörni
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ba890672dd
Added Size(), Width() and Height() to IntRect.
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13 years ago |
Lasse Öörni
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a2c547e5e3
Retry window creation without multisampling.
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13 years ago |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 years ago |
Lasse Öörni
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bb0bd71d1d
Fixed undefined constants on OpenGL ES.
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13 years ago |
Lasse Öörni
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c64dfb114e
Added back polygon fill mode.
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13 years ago |
Lasse Öörni
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4ec5cf6808
Support OpenGL mode external windows through an SDL hack, needs choosing the pixel format manually.
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13 years ago |
Lasse Öörni
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a399726d42
Added experimental Graphics::SetExternalWindow() function. Due to SDL limitations (external windows are not marked OpenGL-capable) will only work on Direct3D9 for now.
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13 years ago |
Lasse Öörni
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bf99702437
Fixed OpenGL build.
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13 years ago |
Lasse Öörni
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30c21a3789
Added terrain blend shader and terrain example.
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13 years ago |
Lasse Öörni
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478a5af9d1
Allow defining depth bias for materials.
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13 years ago |
Lasse Öörni
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248fc3c1b6
Terrain attributes.
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13 years ago |
Lasse Öörni
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64e7b12bd8
Added possibility to add components without going through an object factory.
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13 years ago |
Lasse Öörni
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2a0aae070a
Started work on terrain.
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13 years ago |
Lasse Öörni
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91c7374e28
Started work on decals.
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13 years ago |
Lasse Öörni
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e2790f81b0
To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer.
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13 years ago |