Commit History

Author SHA1 Message Date
  Lasse Öörni e6410af3cd Reverted unused variable optimization due to iOS compile error. 13 years ago
  Lasse Öörni 3dc3c836a6 Applied patch from weitjong, which improves OSX/iOS build, and removes dead code. 13 years ago
  Lasse Öörni 84a63bb90f Resolve multisampled backbuffer before the first viewport-reading renderpath command. 13 years ago
  Lasse Öörni a40fead7dc Updated license for the new year. 13 years ago
  Lasse Öörni ffe65cf885 Transition to xml-defined rendering path. Pass names changed. Likely caused a large number of regressions to postprocessing, texture rendering & multisampling, which need to be sorted out. The renderpath feature also needs to be documented. 13 years ago
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 years ago
  Lasse Öörni 7c61b098bf Fixed forward lit spotlight shadows on OpenGL. 13 years ago
  Lasse Öörni 14b78585fc Added CustomGeometry component, which is similar to OGRE ManualObject. 13 years ago
  Lasse Öörni 680b3d0842 Remap OpenGL vertex attributes so that skinning attributes also fit into the first 8, to fix GLES2 skinning bug on devices that only support 8 attributes (thanks to Alex Fuller.) 13 years ago
  Lasse Öörni 208af3324d Fixed orientation issue on iOS 6 by applying code from new SDL and enabling resizable window. 13 years ago
  Lasse Öörni 6337336c78 Choose pixel format for external OpenGL windows. TODO: current implementation Windows-only, implement on other video drivers. 13 years ago
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 years ago
  Lasse Öörni c800e15ab7 Fixed Android build. 13 years ago
  Lasse Öörni 0cd53cdee3 Added 16 & 32-bit texture formats. 13 years ago
  Lasse Öörni fa69f2e174 Fixed texture unit enumeration and the environment texture sampler. Removed references to the nonexistent detail texture sampler in the documentation. 13 years ago
  Lasse Öörni ba890672dd Added Size(), Width() and Height() to IntRect. 13 years ago
  Lasse Öörni a2c547e5e3 Retry window creation without multisampling. 13 years ago
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 years ago
  Lasse Öörni bb0bd71d1d Fixed undefined constants on OpenGL ES. 13 years ago
  Lasse Öörni c64dfb114e Added back polygon fill mode. 13 years ago
  Lasse Öörni 4ec5cf6808 Support OpenGL mode external windows through an SDL hack, needs choosing the pixel format manually. 13 years ago
  Lasse Öörni a399726d42 Added experimental Graphics::SetExternalWindow() function. Due to SDL limitations (external windows are not marked OpenGL-capable) will only work on Direct3D9 for now. 13 years ago
  Lasse Öörni bf99702437 Fixed OpenGL build. 13 years ago
  Lasse Öörni 30c21a3789 Added terrain blend shader and terrain example. 13 years ago
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 years ago
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 years ago
  Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. 13 years ago
  Lasse Öörni 2a0aae070a Started work on terrain. 13 years ago
  Lasse Öörni 91c7374e28 Started work on decals. 13 years ago
  Lasse Öörni e2790f81b0 To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer. 13 years ago