提交历史

作者 SHA1 备注 提交日期
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. 13 年之前
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
  Lasse Öörni b6b8279174 Added a mechanism for resolving possibly changed component & node ID attributes after scene load. 14 年之前
  Lasse Öörni fd06d3cf4a Fixed component ID overwrite when copy-pasting scene nodes in the editor. 14 年之前
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 年之前
  Lasse Öörni b694ad047e Refactored interest management into the NetworkPriority component. 14 年之前
  Lasse Öörni 84d70dcbe7 Optimized away constant dynamic Variant allocation in comparing attributes when sending a server update. 14 年之前
  Lasse Öörni 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 年之前
  Lasse Öörni bd35b5a0e0 Added sending of scene replication messages. 14 年之前
  Lasse Öörni 07fda9f32e Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts. 14 年之前
  Lasse Öörni 565de1ad02 Moved some of StringUtils functions to the String class. 14 年之前
  Lasse Öörni 9dd15c95e2 DynamicCast to UIElement when creating layouts, because the returned object could theoretically be a Component or Resource as well. 14 年之前
  Lasse Öörni b64d298336 Added template Variant::Get() functions. 14 年之前
  Lasse Öörni 7c45da5588 Import new code. 14 年之前