提交历史

作者 SHA1 备注 提交日期
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 年之前
  Lasse Öörni 8a4351b8ec Removed the IsLoading() flag from Serializable. Instead implemented separately in AnimatedModel, which is the only component that needs that information. 13 年之前
  Lasse Öörni 496a21d984 Optimized CalculateLodLevels() when it's a no-op. 13 年之前
  Lasse Öörni c936e216d9 Optimized StaticModel batch structure for less cache misses. 13 年之前
  Lasse Öörni 71beb9e343 Optimized UpdateDistance() for case of 1 submesh only. 13 年之前
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 年之前
  Lasse Öörni 50653416da Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered. 13 年之前
  Lasse Öörni 00522a44a7 Optimized GetBatch() in StaticModel & AnimatedModel by caching the current LOD geometries into a flat array. 13 年之前
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 年之前
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 年之前
  Lasse Öörni 1cf5d99d44 Optimized network server operation by using HashMap instead of Map where applicable and by querying Serializable attributes once per network frame, instead of per user. 13 年之前
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. 13 年之前
  Lasse Öörni af7c5a53fb Renamed GetData() to Data() in the Math library. 14 年之前
  Lasse Öörni a5681746e1 Added brief documentation on skeletal animation. 14 年之前
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
  Lasse Öörni 3f36d0ffc9 Removed nlerp animation blending as it was prone to artifacts. 14 年之前
  Lasse Öörni 4311f615ac In AssetImporter, set default tickrate 4800 for animations that do not define a tickrate. This can also be configured from the command line. 14 年之前
  Lasse Öörni 6845f056a5 Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically. 14 年之前
  Lasse Öörni 75beda5f3a Removed the "unculled drawable" mechanism. Instead added occludee-flag to Drawable. 14 年之前
  Lasse Öörni 5cf7e09324 Added Octree raycast that returns only a single drawable result. 14 年之前
  Lasse Öörni 8a57a3ee18 Threaded ray query. 14 年之前
  Lasse Öörni 950e37beb1 Refactored raycast query handling in preparation to threading it. 14 年之前
  Lasse Öörni 8c11839139 Optimized octree reinsertion of AnimatedModel by recalculating the bounding box during the threaded update. 14 年之前
  Lasse Öörni 721885ba4a Divide geometry updates explicitly into main thread, worker threads, and none. 14 年之前
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. 14 年之前
  Lasse Öörni 353270e6c7 UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches. 14 年之前
  Lasse Öörni 9d077e78a8 Code cleanup. 14 年之前
  Lasse Öörni 00cca6b83c Zone system refactoring. Now objects check which zone they're in, for per-object ambient light and fog settings. 14 年之前
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. 14 年之前
  Lasse Öörni 0bbf38fcf5 Added script function to add a drawable to an octree manually. 14 年之前