Commit History

Author SHA1 Message Date
  Lasse Öörni 5bc2c61d88 Reorganized Node, Component, Drawable & Camera member variables for more optimal access. 13 years ago
  Lasse Öörni 5640824c9a Fixed Camera not properly notified of node transform changes. 13 years ago
  Lasse Öörni 66f3fd4097 Added function to get API-independent projection matrix. 13 years ago
  Lasse Öörni fec5d379fd Re-added camera frustum & projection matrix caching. 13 years ago
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni dec13dac7a Draw render-to-texture views upside down on OpenGL so that they match the UV coordinates of regular textures. 14 years ago
  Lasse Öörni 83dbac20fc Fixed Camera's view override flags not exposed to script. 14 years ago
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 years ago
  Lasse Öörni b7797e95f2 Fixed odd crash in editor script after scene load. 14 years ago
  Lasse Öörni 700520f320 Further comments and code cleanup. 14 years ago
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 years ago
  Lasse Öörni b694ad047e Refactored interest management into the NetworkPriority component. 14 years ago
  Lasse Öörni 141d192225 Fixed Camera's InverseWorldTransform(), which should be GetInverseWorldTransform(). 14 years ago
  Lasse Öörni 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. 14 years ago
  Lasse Öörni b9520be2eb Moved tree balancing operations to TreeBase. 14 years ago
  Lasse Öörni 7c45da5588 Import new code. 14 years ago