Lasse Öörni
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5bc2c61d88
Reorganized Node, Component, Drawable & Camera member variables for more optimal access.
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13 years ago |
Lasse Öörni
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5640824c9a
Fixed Camera not properly notified of node transform changes.
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13 years ago |
Lasse Öörni
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66f3fd4097
Added function to get API-independent projection matrix.
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13 years ago |
Lasse Öörni
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fec5d379fd
Re-added camera frustum & projection matrix caching.
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13 years ago |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
Lasse Öörni
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dec13dac7a
Draw render-to-texture views upside down on OpenGL so that they match the UV coordinates of regular textures.
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14 years ago |
Lasse Öörni
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83dbac20fc
Fixed Camera's view override flags not exposed to script.
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14 years ago |
Lasse Öörni
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80a6948b22
Large rendering architecture refactoring.
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14 years ago |
Lasse Öörni
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b7797e95f2
Fixed odd crash in editor script after scene load.
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14 years ago |
Lasse Öörni
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700520f320
Further comments and code cleanup.
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14 years ago |
Lasse Öörni
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de67af8825
CoreData / Data reorganization.
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14 years ago |
Lasse Öörni
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b694ad047e
Refactored interest management into the NetworkPriority component.
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14 years ago |
Lasse Öörni
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141d192225
Fixed Camera's InverseWorldTransform(), which should be GetInverseWorldTransform().
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14 years ago |
Lasse Öörni
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2da8d4ae47
Renamed Matrix4x3 to Matrix3x4.
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14 years ago |
Lasse Öörni
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b9520be2eb
Moved tree balancing operations to TreeBase.
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14 years ago |
Lasse Öörni
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7c45da5588
Import new code.
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14 years ago |