Lasse Öörni
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139ef6d6e2
Removed the light to light queue map. Instead store the light queue pointer directly to the light.
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13 years ago |
Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 years ago |
Lasse Öörni
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9fc3d48c12
Changed Viewport to be a reference-counted object.
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14 years ago |
Lasse Öörni
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55ce257a9c
Initial postprocessing implementation. Reimplemented the FXAA edge filter using it.
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14 years ago |
Lasse Öörni
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51cf76b99a
Renamed SetLinkedDepthBuffer() -> SetLinkedDepthStencil().
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14 years ago |
Lasse Öörni
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8c14956ebe
Documentation update.
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14 years ago |
Lasse Öörni
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700520f320
Further comments and code cleanup.
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14 years ago |
Lasse Öörni
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de67af8825
CoreData / Data reorganization.
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14 years ago |
Lasse Öörni
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b694ad047e
Refactored interest management into the NetworkPriority component.
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14 years ago |
Lasse Öörni
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07fda9f32e
Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts.
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14 years ago |
Lasse Öörni
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5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
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14 years ago |