提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 年之前
  Lasse Öörni 9ce5d0b836 Added initial PostProcess class. Not yet used and does not render anything yet. 14 年之前
  Lasse Öörni 7f09ddcb14 Simplified shader register mapping code. 14 年之前
  Lasse Öörni 7d96303e39 Finalized support for overlapping Direct3D9 shader parameters, or the same shader parameters using different registers in different shaders. 14 年之前
  Lasse Öörni 91500591c3 Reverted the previous shader parameter query optimization. Instead, added possibility to rehash a hashmap/hashset manually to a specified bucket count. 14 年之前
  Lasse Öörni 7eed016fd8 Added more assertions. 14 年之前
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 年之前
  Lasse Öörni aa2491a7ac Moved SharedPtr & SharedArrayPtr to the Container library. 14 年之前
  Lasse Öörni ced7b62889 Shader parameters are no longer hardcoded. 14 年之前
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 年之前
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. 14 年之前
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 年之前