Lasse Öörni
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 年之前 |
Lasse Öörni
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9ce5d0b836
Added initial PostProcess class. Not yet used and does not render anything yet.
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14 年之前 |
Lasse Öörni
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7f09ddcb14
Simplified shader register mapping code.
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14 年之前 |
Lasse Öörni
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7d96303e39
Finalized support for overlapping Direct3D9 shader parameters, or the same shader parameters using different registers in different shaders.
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14 年之前 |
Lasse Öörni
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91500591c3
Reverted the previous shader parameter query optimization. Instead, added possibility to rehash a hashmap/hashset manually to a specified bucket count.
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14 年之前 |
Lasse Öörni
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7eed016fd8
Added more assertions.
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14 年之前 |
Lasse Öörni
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71603ae52e
Initial kNet-based networking implementation.
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14 年之前 |
Lasse Öörni
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aa2491a7ac
Moved SharedPtr & SharedArrayPtr to the Container library.
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14 年之前 |
Lasse Öörni
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ced7b62889
Shader parameters are no longer hardcoded.
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14 年之前 |
Lasse Öörni
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b90c1386be
Removed unnecessary parentheses.
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14 年之前 |
Lasse Öörni
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1c26218eeb
Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many.
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14 年之前 |
Lasse Öörni
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5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
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14 年之前 |