Lasse Öörni
|
cc3ee34f58
Increased occlusion buffer depth bias.
|
14 years ago |
Lasse Öörni
|
9ce5d0b836
Added initial PostProcess class. Not yet used and does not render anything yet.
|
14 years ago |
Lasse Öörni
|
7f09ddcb14
Simplified shader register mapping code.
|
14 years ago |
Lasse Öörni
|
7d96303e39
Finalized support for overlapping Direct3D9 shader parameters, or the same shader parameters using different registers in different shaders.
|
14 years ago |
Lasse Öörni
|
91500591c3
Reverted the previous shader parameter query optimization. Instead, added possibility to rehash a hashmap/hashset manually to a specified bucket count.
|
14 years ago |
Lasse Öörni
|
700520f320
Further comments and code cleanup.
|
14 years ago |
Lasse Öörni
|
de67af8825
CoreData / Data reorganization.
|
14 years ago |
Lasse Öörni
|
b694ad047e
Refactored interest management into the NetworkPriority component.
|
14 years ago |
Lasse Öörni
|
07fda9f32e
Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts.
|
14 years ago |
Lasse Öörni
|
ced7b62889
Shader parameters are no longer hardcoded.
|
14 years ago |
Lasse Öörni
|
1c26218eeb
Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many.
|
14 years ago |
Lasse Öörni
|
5db24c8d02
Renamed OpenGL/Direct3D9 implemntation and shader directories.
|
14 years ago |