Commit History

Author SHA1 Message Date
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. 14 years ago
  Lasse Öörni 8c14956ebe Documentation update. 14 years ago
  Lasse Öörni 1ec66fff16 Fixed setting data on default pool textures. 14 years ago
  Lasse Öörni aec8534665 Fixed resource dump display. 14 years ago
  Lasse Öörni 38fe1554ba Initial multiplayer NinjaSnowWar. 14 years ago
  Lasse Öörni af2b4311dc Function name unification and cleanup. ChildElement -> Child. RootElement -> Root. ScriptedChildren -> ChildrenWithScript. 14 years ago
  Lasse Öörni f6fa2e6c7e Fixed illegal D3DLOCK_NOOVERWRITE with non-dynamic vertex and index buffers. 14 years ago
  Lasse Öörni a7a94a7af2 Unified the texture get/set data API between Direct3D9 & OpenGL. 14 years ago
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 years ago
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 years ago
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 years ago