Commit History

Author SHA1 Message Date
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 years ago
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 years ago
  Lasse Öörni c9c0610709 Added alternative OpenGL rendering path, not fully complete yet. 14 years ago
  Lasse Öörni 2bee05deb9 Reordered batch setup. 14 years ago
  Lasse Öörni 76144c8c4b Fixed plural in array variable names. 14 years ago
  Lasse Öörni dca33c3b34 Unified the shader parameter setting API. 14 years ago
  Lasse Öörni d96093e24c Moved check of needing shader parameter / texture update to Graphics. 14 years ago
  Lasse Öörni 7da01092b6 Renamed ShaderProgram to ShaderVariation. 14 years ago
  Lasse Öörni 5cc2a32cb8 Fixed comment. 14 years ago
  Lasse Öörni 977dd11341 Added functions to query most often used texture formats, so that application code does not need to include RendererImpl.h. 14 years ago
  Lasse Öörni 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. 14 years ago
  Lasse Öörni 3ca3f84df9 Refactored shader loading. A binary format is now used instead of XML data. 14 years ago
  Lasse Öörni f60321b20f Use PODVector more extensively. 14 years ago
  Lasse Öörni d69efd65f0 Container library fixes. 14 years ago
  Lasse Öörni 565de1ad02 Moved some of StringUtils functions to the String class. 14 years ago
  Lasse Öörni 7c45da5588 Import new code. 14 years ago