Commit History

Author SHA1 Message Date
  Lasse Öörni 132847926d Do not unnecessarily calculate batch sort key or choose shaders for instanced batches. 13 years ago
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 years ago
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni a1c70a3476 Added bloom post-process effect. 14 years ago
  Lasse Öörni d76c21c4f2 Fixed postprocess rendertarget allocation divisor mode to use the viewport size, not the whole rendertarget. 14 years ago
  Lasse Öörni d449b946bd Additions to the PostProcess API. 14 years ago
  Lasse Öörni 7be9585861 Fixed erroneous use of local axis movement when more than one node selected. 14 years ago
  Lasse Öörni 5a64681f0b Optimize forward lighting when material has zero specular strength. 14 years ago
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 years ago
  Lasse Öörni b694ad047e Refactored interest management into the NetworkPriority component. 14 years ago
  Lasse Öörni ced7b62889 Shader parameters are no longer hardcoded. 14 years ago
  Lasse Öörni c3d68e849c Added RemoveShaderParameter to Material. 14 years ago
  Lasse Öörni 2bee05deb9 Reordered batch setup. 14 years ago
  Lasse Öörni dca33c3b34 Unified the shader parameter setting API. 14 years ago
  Lasse Öörni 3ca3f84df9 Refactored shader loading. A binary format is now used instead of XML data. 14 years ago
  Lasse Öörni d69efd65f0 Container library fixes. 14 years ago
  Lasse Öörni 565de1ad02 Moved some of StringUtils functions to the String class. 14 years ago
  Lasse Öörni 7c45da5588 Import new code. 14 years ago