Commit History

Author SHA1 Message Date
  Lasse Öörni 486867cb6c Added back the "view texture" feature to prevent the final rendertarget being possibly sampled during light pre-pass rendering. 14 years ago
  Lasse Öörni c27ab40f7f Check needed OpenGL extensions more carefully. 14 years ago
  Lasse Öörni f9bfd4948f Shader refactoring. 14 years ago
  Lasse Öörni fbdd44c3b8 Fixed comments. 14 years ago
  Lasse Öörni 90596a064a Use a memory pool in OGLGraphics for discard lock buffers. 14 years ago
  Lasse Öörni 0bf24ed126 Fixed index double buffer resize. 14 years ago
  Lasse Öörni 9b1efd6a8f Use double buffering to simulate LOCK_DISCARD behavior on OpenGL to avoid GPU stall. 14 years ago
  Lasse Öörni 2f74622427 Converted DebugGeometry to use a vertex buffer instead of using immediate rendering. 14 years ago
  Lasse Öörni 0e84c54306 Added shader parameter register count information in the D3D shader file format. 14 years ago
  Lasse Öörni fd06d3cf4a Fixed component ID overwrite when copy-pasting scene nodes in the editor. 14 years ago
  Lasse Öörni 80a6948b22 Large rendering architecture refactoring. 14 years ago
  Lasse Öörni 7e00d6aa1d Removed PortAudio from Direct3D9 build, as it is not used. 14 years ago
  Lasse Öörni fe495f6bcc Added deferred fallback mode, which renders the G-buffer in 2 passes. 14 years ago
  Lasse Öörni 292ebed51f Added initial fallback mode (no MRT, no hardware shadows.) 14 years ago
  Lasse Öörni 91500591c3 Reverted the previous shader parameter query optimization. Instead, added possibility to rehash a hashmap/hashset manually to a specified bucket count. 14 years ago
  Lasse Öörni 0e337f493d Optimized checking whether shader parameters need updating. 14 years ago
  Lasse Öörni a89cb22161 Replaced edge filtering with temporal antialiasing with ghosting prevention. 14 years ago
  Lasse Öörni 40c8306691 Added triple buffering option. On OpenGL it is a no-op. 14 years ago
  Lasse Öörni da685e99de Ported optimizations and code cleanup from the prepass-branch. 14 years ago
  Lasse Öörni 5b44c38d32 Code cleanup. Actually use the added Contains() & Find() functions. 14 years ago
  Lasse Öörni e22483e482 Added viewmask parameter to octree queries to avoid manual viewmask checking in View and to allow partial scene queries for logic. 14 years ago
  Lasse Öörni 69a78da8df Switched to GLFW 3.0. 14 years ago
  Lasse Öörni 3a6163226b Changed OpenGL rendering to use non-hardcoded shader parameters. Fixed warnings. 14 years ago
  Lasse Öörni d9088dd4ca Fixed misplaced not operator in stencil test setup. 14 years ago
  Lasse Öörni 027a0ad10c Fixed GLFW issues with OSX. Fixed missing key repeat in OpenGL mode. Added proper window close handling in OpenGL mode. 14 years ago
  Lasse Öörni 05701aa204 Fixed window title not getting restored in OpenGL mode. 14 years ago
  Lasse Öörni a128c85c0f Implemented GLFW mouse wheel callback. Fixed OpenGL stencil value wrapping to match Direct3D. 14 years ago
  Lasse Öörni 0d29d818ad Moved from SDL to GLFW & PortAudio. 14 years ago
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 years ago
  Lasse Öörni af01853960 Fixed erroneous char input suppression in the example scripts. 14 years ago