Commit History

Author SHA1 Message Date
  Lasse Öörni 32fa940130 Handle world transform update of parented RigidBodies correctly. 13 years ago
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni 110a50ac74 Fixed OpenGL build. 14 years ago
  Lasse Öörni 9fc3d48c12 Changed Viewport to be a reference-counted object. 14 years ago
  Lasse Öörni e5becbf392 Fixed OpenGL build. 14 years ago
  Lasse Öörni 55ce257a9c Initial postprocessing implementation. Reimplemented the FXAA edge filter using it. 14 years ago
  Lasse Öörni 51cf76b99a Renamed SetLinkedDepthBuffer() -> SetLinkedDepthStencil(). 14 years ago
  Lasse Öörni 8c14956ebe Documentation update. 14 years ago
  Lasse Öörni 90596a064a Use a memory pool in OGLGraphics for discard lock buffers. 14 years ago
  Lasse Öörni 700520f320 Further comments and code cleanup. 14 years ago
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 years ago
  Lasse Öörni 07fda9f32e Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts. 14 years ago
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. 14 years ago
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. 14 years ago
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 years ago