Commit History

Author SHA1 Message Date
  Lasse Öörni a5b035d886 Added possibility to run OpenGL mode without hardware DXT support (for severely broken drivers.) 13 years ago
  Lasse Öörni 9a5443ebc4 Store depth bits into Texture2D also in renderbuffer mode. 14 years ago
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni f437a1ec04 Implemented OpenGL multisampled backbuffer resolve. 14 years ago
  Lasse Öörni 75096fe6f9 Refactored screen-size rendertarget allocation in preparation for postprocessing. 14 years ago
  Lasse Öörni 8c14956ebe Documentation update. 14 years ago
  Lasse Öörni d607c59137 Added OpenGL hardware depth path for light pre-pass (for now NVIDIA-only.) 14 years ago
  Lasse Öörni aec8534665 Fixed resource dump display. 14 years ago
  Lasse Öörni fe495f6bcc Added deferred fallback mode, which renders the G-buffer in 2 passes. 14 years ago
  Lasse Öörni 7eed016fd8 Added more assertions. 14 years ago
  Lasse Öörni 38fe1554ba Initial multiplayer NinjaSnowWar. 14 years ago
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 years ago
  Lasse Öörni 93377bf50d Fixed OpenGL build. 14 years ago
  Lasse Öörni a7a94a7af2 Unified the texture get/set data API between Direct3D9 & OpenGL. 14 years ago
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 years ago
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 years ago
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. 14 years ago
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. 14 years ago
  Lasse Öörni 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 years ago
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 years ago
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. 14 years ago
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 years ago