Histórico de commits

Autor SHA1 Mensagem Data
  Lasse Öörni a5b035d886 Added possibility to run OpenGL mode without hardware DXT support (for severely broken drivers.) 13 anos atrás
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 anos atrás
  Lasse Öörni f437a1ec04 Implemented OpenGL multisampled backbuffer resolve. 14 anos atrás
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. 14 anos atrás
  Lasse Öörni 8c14956ebe Documentation update. 14 anos atrás
  Lasse Öörni aec8534665 Fixed resource dump display. 14 anos atrás
  Lasse Öörni 7eed016fd8 Added more assertions. 14 anos atrás
  Lasse Öörni 38fe1554ba Initial multiplayer NinjaSnowWar. 14 anos atrás
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 anos atrás
  Lasse Öörni 93377bf50d Fixed OpenGL build. 14 anos atrás
  Lasse Öörni a7a94a7af2 Unified the texture get/set data API between Direct3D9 & OpenGL. 14 anos atrás
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 anos atrás
  Lasse Öörni 432f57b4b0 Use SDL 1.3 in OpenGL mode. 14 anos atrás
  Lasse Öörni 3db2c154e5 Added forward rendering multisample support for OpenGL. 14 anos atrás
  Lasse Öörni 464dbd47ab Fixed performance issues on ATI graphics cards by creating a packed depth stencil as a renderbuffer, not as a texture. 14 anos atrás
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 anos atrás
  Lasse Öörni 9335edc5ed Removed the need to lock vertex data in read-only mode for CPU-side processing. 14 anos atrás
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 anos atrás