Commit History

Author SHA1 Message Date
  Lasse Öörni f843523ee8 Removed the start/stop mechanism from WorkQueue. 14 years ago
  Lasse Öörni f5bb9e5487 Work queue & octree reinsertion optimizations. 14 years ago
  Lasse Öörni f9d04676f8 Queue octree updates & reinsertions in a PODVector instead of a HashSet. 14 years ago
  Lasse Öörni 721885ba4a Divide geometry updates explicitly into main thread, worker threads, and none. 14 years ago
  Lasse Öörni c8089b1687 Initial work queue & multithreading support. 14 years ago
  Lasse Öörni 62e5541039 Removed the duplicate FrameInfo structure for shadow rendering as unnecessary. 14 years ago
  Lasse Öörni 353270e6c7 UpdateDistance() / UpdateGeometry() refactoring. LOD levels are calculated in UpdateDistance(), while UpdateGeometry() is strictly used for preparing GPU resources, and is called after culling and preparing batches. 14 years ago
  Lasse Öörni 7e4bc727b4 Cleaned up Batch & instancing code. BatchGroup inherits from Batch to reduce unnecessary copying of values. 14 years ago
  Lasse Öörni 35e58c42f9 Added select/deselect all in the editor. 14 years ago
  Lasse Öörni 58eb27c25c Further fix for not rendering unnecessary shadow casters. 14 years ago
  Lasse Öörni d1ca0fd6cc Do not render unnecessary directional light shadow map splits. 14 years ago
  Lasse Öörni 9c7908ca82 Do not show unused rendering passes in profiling. 14 years ago
  Lasse Öörni 9d077e78a8 Code cleanup. 14 years ago
  Lasse Öörni bdc29caebd Reverted to AngelScript 2.21.1 because of crash with VariantMap. 14 years ago
  Lasse Öörni 2fc9d75b9a Rewritten zone query handling. 14 years ago
  Lasse Öörni 00cca6b83c Zone system refactoring. Now objects check which zone they're in, for per-object ambient light and fog settings. 14 years ago
  Lasse Öörni 15e8c14623 Separated SetIntensitySortValue() into two separate functions. 14 years ago
  Lasse Öörni 63f23313d6 Sort also the postalpha pass back to front. 14 years ago
  Lasse Öörni 7f7e8b970d Added subgeometry centers to the model format for proper sorting of transparent geometries. 14 years ago
  Lasse Öörni 7be9585861 Fixed erroneous use of local axis movement when more than one node selected. 14 years ago
  Lasse Öörni b11b0f8de1 Initial gizmo-based node transform editing. 14 years ago
  Lasse Öörni 83dbac20fc Fixed Camera's view override flags not exposed to script. 14 years ago
  Lasse Öörni 37621a0c4b Removed View friend class from Renderer. Made more Renderer functions public, as they can be usable also outside of View. 14 years ago
  Lasse Öörni 0e84c54306 Added shader parameter register count information in the D3D shader file format. 14 years ago
  Lasse Öörni 2f28445d94 Removed the "directional light occluded shadowcaster" -optimization, as it may produce missing light at the far distance when shadow starts to fade. 14 years ago
  Lasse Öörni 589c0ee141 Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable. 14 years ago
  Lasse Öörni 399137b540 Force occlusion buffer to an even pixel height to prevent slightly different aspect ratio from generating worse occlusion results. 14 years ago
  Lasse Öörni a827f8c1fb Fixed potential bug in handling the first light affecting a drawable. 14 years ago
  Lasse Öörni f26ff1c2f6 Sort batch groups front to back according to the distance of the first batch to reduce overdraw. 14 years ago
  Lasse Öörni fd06d3cf4a Fixed component ID overwrite when copy-pasting scene nodes in the editor. 14 years ago