Commit History

Author SHA1 Message Date
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 years ago
  Lasse Öörni e0571d46eb Removed kNet message priority sorting to improve CPU performance when sending a high volume of network messages. 13 years ago
  Lasse Öörni 1c2cc43f14 Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user. 13 years ago
  Lasse Öörni a4a0458981 Removed Connection's own framenumber as redundant. 13 years ago
  Lasse Öörni 1cf5d99d44 Optimized network server operation by using HashMap instead of Map where applicable and by querying Serializable attributes once per network frame, instead of per user. 13 years ago
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. 13 years ago
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni 653327dd15 Added E_NETWORKUPDATESENT event. 14 years ago
  Lasse Öörni df6a86b573 Use placement new in Variant to avoid heap allocation for non-POD types. 14 years ago
  Lasse Öörni 700520f320 Further comments and code cleanup. 14 years ago
  Lasse Öörni de67af8825 CoreData / Data reorganization. 14 years ago
  Lasse Öörni 6381b88166 Added state for server-side package transfers, instead of sending everything at once. 14 years ago
  Lasse Öörni b694ad047e Refactored interest management into the NetworkPriority component. 14 years ago
  Lasse Öörni b3a8cf7039 Use HashMap/HashSet for rapidly changing data structures in Connection. 14 years ago
  Lasse Öörni bd76a14249 Fixed Unix build. Fixed counting of enemies in multiplayer NinjaSnowWar. Disabled snowball CollisionShape replication due to divergent simulation on the client. Removed previousControls from Connection as it is potentially unreliable if multiple controls packets arrive between updates. 14 years ago
  Lasse Öörni abe05c6a53 MinGW is no longer officially supported. 14 years ago
  Lasse Öörni 7b254df85d Added simple distance-based interest management for networking. 14 years ago
  Lasse Öörni 38fe1554ba Initial multiplayer NinjaSnowWar. 14 years ago
  Lasse Öörni 43671aa66f Fixed up to one second delay in starting UDP datagram sends. 14 years ago
  Lasse Öörni 1d3f797643 Removed unnecessary code from Connection. 14 years ago
  Lasse Öörni f70cc35815 Added package file download support to the network protocol. 14 years ago
  Lasse Öörni db453e642d Network code cleanup. 14 years ago
  Lasse Öörni 07281ba969 Documentation update. 14 years ago
  Lasse Öörni fbf5bd4076 Added log prints for loading & saving the scene. 14 years ago
  Lasse Öörni 48aa81e8e4 Added Node functions to get the world unsmoothed (target) transform. 14 years ago
  Lasse Öörni 40ad2d09b6 Queue remote events instead of sending immediately to avoid synchronization problems with scene updates. 14 years ago
  Lasse Öörni 84d70dcbe7 Optimized away constant dynamic Variant allocation in comparing attributes when sending a server update. 14 years ago
  Lasse Öörni 2e4d006674 Updated to newest kNet. 14 years ago
  Lasse Öörni 17dea98f14 Reading of scene update messages. 14 years ago
  Lasse Öörni 644f08c12d Network code refactoring. 14 years ago