Lasse Öörni
|
1a9dced05b
Updated to AngelScript 2.23.1 WIP.
|
13 years ago |
Lasse Öörni
|
e0571d46eb
Removed kNet message priority sorting to improve CPU performance when sending a high volume of network messages.
|
13 years ago |
Lasse Öörni
|
1c2cc43f14
Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user.
|
13 years ago |
Lasse Öörni
|
a4a0458981
Removed Connection's own framenumber as redundant.
|
13 years ago |
Lasse Öörni
|
1cf5d99d44
Optimized network server operation by using HashMap instead of Map where applicable and by querying Serializable attributes once per network frame, instead of per user.
|
13 years ago |
Lasse Öörni
|
c48f640a18
Changed several structures to HashMap / HashSet for better performance.
|
13 years ago |
Lasse Öörni
|
cc3ee34f58
Increased occlusion buffer depth bias.
|
14 years ago |
Lasse Öörni
|
653327dd15
Added E_NETWORKUPDATESENT event.
|
14 years ago |
Lasse Öörni
|
df6a86b573
Use placement new in Variant to avoid heap allocation for non-POD types.
|
14 years ago |
Lasse Öörni
|
700520f320
Further comments and code cleanup.
|
14 years ago |
Lasse Öörni
|
de67af8825
CoreData / Data reorganization.
|
14 years ago |
Lasse Öörni
|
6381b88166
Added state for server-side package transfers, instead of sending everything at once.
|
14 years ago |
Lasse Öörni
|
b694ad047e
Refactored interest management into the NetworkPriority component.
|
14 years ago |
Lasse Öörni
|
b3a8cf7039
Use HashMap/HashSet for rapidly changing data structures in Connection.
|
14 years ago |
Lasse Öörni
|
bd76a14249
Fixed Unix build. Fixed counting of enemies in multiplayer NinjaSnowWar. Disabled snowball CollisionShape replication due to divergent simulation on the client. Removed previousControls from Connection as it is potentially unreliable if multiple controls packets arrive between updates.
|
14 years ago |
Lasse Öörni
|
abe05c6a53
MinGW is no longer officially supported.
|
14 years ago |
Lasse Öörni
|
7b254df85d
Added simple distance-based interest management for networking.
|
14 years ago |
Lasse Öörni
|
38fe1554ba
Initial multiplayer NinjaSnowWar.
|
14 years ago |
Lasse Öörni
|
43671aa66f
Fixed up to one second delay in starting UDP datagram sends.
|
14 years ago |
Lasse Öörni
|
1d3f797643
Removed unnecessary code from Connection.
|
14 years ago |
Lasse Öörni
|
f70cc35815
Added package file download support to the network protocol.
|
14 years ago |
Lasse Öörni
|
db453e642d
Network code cleanup.
|
14 years ago |
Lasse Öörni
|
07281ba969
Documentation update.
|
14 years ago |
Lasse Öörni
|
fbf5bd4076
Added log prints for loading & saving the scene.
|
14 years ago |
Lasse Öörni
|
48aa81e8e4
Added Node functions to get the world unsmoothed (target) transform.
|
14 years ago |
Lasse Öörni
|
40ad2d09b6
Queue remote events instead of sending immediately to avoid synchronization problems with scene updates.
|
14 years ago |
Lasse Öörni
|
84d70dcbe7
Optimized away constant dynamic Variant allocation in comparing attributes when sending a server update.
|
14 years ago |
Lasse Öörni
|
2e4d006674
Updated to newest kNet.
|
14 years ago |
Lasse Öörni
|
17dea98f14
Reading of scene update messages.
|
14 years ago |
Lasse Öörni
|
644f08c12d
Network code refactoring.
|
14 years ago |