Commit történet

Szerző SHA1 Üzenet Dátum
  Lasse Öörni 172a097b1c Mark nodes and components separately for network update, instead of looping node's all components when one of them changes. 13 éve
  Lasse Öörni da921892b2 Rearranged Octant variables for more optimal access. 13 éve
  Lasse Öörni 5bc2c61d88 Reorganized Node, Component, Drawable & Camera member variables for more optimal access. 13 éve
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 éve
  Lasse Öörni 1c2cc43f14 Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user. 13 éve
  Lasse Öörni c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. 13 éve
  Lasse Öörni 1e493ba802 Networked rigidbodies should work now. 13 éve
  Lasse Öörni 1841169cb2 Fixed missing CollisionGeometryData code. 13 éve
  Lasse Öörni 26e2ebca26 Fixed enemy motion bugs in networked NinjaSnowWar. 14 éve
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 éve
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. 14 éve
  Lasse Öörni 4b0b227898 Code cleanup. Reverted the more extreme XML loading optimizations for readability. 14 éve
  Lasse Öörni ab35cefde9 Use static strings for often needed element & attribute names in XML serialization to reduce redundant string object construction and dynamic memory allocation. 14 éve
  Lasse Öörni 92d2894866 Fixed not assigning the filename & checksum after XML scene load. 14 éve
  Lasse Öörni 30430d24ad Fixed Node::Clone() to respect the local mode of child nodes & components. 14 éve
  Lasse Öörni b0831fcab3 Fixed bug in editor where bone hierarchy would appear twice in the scene window if loading an object with bones. 14 éve
  Lasse Öörni 6845f056a5 Refactored NinjaSnowWar example to load the scene and objects from files instead of creating them programmatically. 14 éve
  Lasse Öörni a341b9ea4f Cleaned up Menu code. 14 éve
  Lasse Öörni f58e2595bf Rewrite node & component IDs when instantiating content from file. 14 éve
  Lasse Öörni 7f2f278c58 Added Scene::Instantiate() & Scene::InstantiateXML(), which load a partial scene from binary or XML. 14 éve
  Lasse Öörni 1e1496e7d4 Refactored setting variants from strings. 14 éve
  Lasse Öörni 9abf84de11 Cleaned up SceneResolver related code. Moved post-load ApplyAttributes() to Node. 14 éve
  Lasse Öörni b6b8279174 Added a mechanism for resolving possibly changed component & node ID attributes after scene load. 14 éve
  Lasse Öörni 9e4a9362cb Node::SetParent() retains the world transform. 14 éve
  Lasse Öörni 4c3be1f600 Added List::Resize(). 14 éve
  Lasse Öörni d5c42e8c2c Added Node::LookAt(). 14 éve
  Lasse Öörni 9d077e78a8 Code cleanup. 14 éve
  Lasse Öörni bad42bcc5f Take node parenting into account when moving nodes in the editor. 14 éve
  Lasse Öörni 534546f78e Fixed node ID reassigning logic. 14 éve
  Lasse Öörni fd06d3cf4a Fixed component ID overwrite when copy-pasting scene nodes in the editor. 14 éve