Commit History

Author SHA1 Message Date
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. 14 years ago
  Lasse Öörni f437a1ec04 Implemented OpenGL multisampled backbuffer resolve. 14 years ago
  Lasse Öörni 95a8c8bfa7 Added overloads to Variant & XMLElement that take char pointers. 14 years ago
  Lasse Öörni 1f45d256f4 Time-based removal of unused occlusion and screen buffers. 14 years ago
  Lasse Öörni f58e2595bf Rewrite node & component IDs when instantiating content from file. 14 years ago
  Lasse Öörni dec13dac7a Draw render-to-texture views upside down on OpenGL so that they match the UV coordinates of regular textures. 14 years ago
  Lasse Öörni 784530e79a Use scissor test to avoid clearing outside the viewport on OpenGL. 14 years ago
  Lasse Öörni e4ab3b3b1f Fixed UI not being rendered correctly if multiple 3D viewports active. 14 years ago
  Lasse Öörni 31efab5d65 Moved SetSortChildren() to UIElement public API and exposed it to script. 14 years ago
  Lasse Öörni 6c5d216c27 Added local axis movement mode to the editor. 14 years ago
  Lasse Öörni a9c5641371 Return to xGxR encoded normal maps and separate specular maps. 14 years ago
  Lasse Öörni 2f74622427 Converted DebugGeometry to use a vertex buffer instead of using immediate rendering. 14 years ago
  Lasse Öörni 3536cbc977 Fixed setting the UI vertex buffer on OpenGL. 14 years ago
  Lasse Öörni 71d2e019e6 Use a vertex buffer for UI rendering instead of several immediate mode draw operations. The vertex buffer is locked and updated once per frame, instead of several smaller locks. 14 years ago
  Lasse Öörni ba7e79e82d If no element is focused, send mouse wheel to the element under cursor. 14 years ago
  Lasse Öörni 96855411c0 Fixed unnecessarily complicated UI element focusing/defocusing logic. 14 years ago
  Lasse Öörni 861091d375 Fixed performance problems caused by offscreen UI elements being queued for rendering unnecessarily. Fixed missing file extension filtering on Unix. Added String::StartsWith() & String::EndsWith() functions. 14 years ago
  Lasse Öörni f1bb8bd2ba Updated to latest kNet. 14 years ago
  Lasse Öörni 7eed016fd8 Added more assertions. 14 years ago
  Lasse Öörni ffad4ba005 Fixed UI related crashes in headless mode. 14 years ago
  Lasse Öörni 71603ae52e Initial kNet-based networking implementation. 14 years ago
  Lasse Öörni af2b4311dc Function name unification and cleanup. ChildElement -> Child. RootElement -> Root. ScriptedChildren -> ChildrenWithScript. 14 years ago
  Lasse Öörni aa2491a7ac Moved SharedPtr & SharedArrayPtr to the Container library. 14 years ago
  Lasse Öörni 0d29d818ad Moved from SDL to GLFW & PortAudio. 14 years ago
  Lasse Öörni b90c1386be Removed unnecessary parentheses. 14 years ago
  Lasse Öörni fa80179bdf Fixed to compile and run on Ubuntu. 14 years ago
  Lasse Öörni 1c26218eeb Fixed a logic error where a OpenGL ShaderVariation would hold a link to a single ShaderProgram, although it can be linked to many. 14 years ago
  Lasse Öörni 9c9643508c Use GL_DEPTH_COMPONENT24 instead of the packed depth stencil for OpenGL deferred rendering depth buffer, because the packed format seems to be slower. 14 years ago
  Lasse Öörni 2290441ea2 Fixed missing depth reconstruction in deferred rendering ambient quad on OpenGL. 14 years ago
  Lasse Öörni 5db24c8d02 Renamed OpenGL/Direct3D9 implemntation and shader directories. 14 years ago