تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Lasse Öörni 56e0aad21d Minor rendering code cleanup. Added Plane::Project(). 11 سال پیش
  Lasse Öörni 42265071a3 Added a multiplier+addition for depth bias on OpenGL ES platforms. Increased default constant depth bias of lights. 11 سال پیش
  Lasse Öörni c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. 11 سال پیش
  Lasse Öörni dc5f4a1834 Merge branch 'master' into shader-refactor 12 سال پیش
  aster2013 8ab5e56c9c Move subsystem access function to subsystem's pkg file, add global readonly property for each subsystem. 12 سال پیش
  Lasse Öörni e0f391b0fc Started shader refactoring. 12 سال پیش
  primitivewaste d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 سال پیش
  Yao Wei Tjong 姚伟忠 d33ac02538 Refactor build scripts to build Urho3D library as main target. 12 سال پیش