Lasse Öörni
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
Lasse Öörni
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0687f75fdb
Added comment on threaded Octree update.
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12 years ago |
Lasse Öörni
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c0dbf7f545
Generalized the factory category for all objects.
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12 years ago |
Lasse Öörni
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2afdf2675a
Fixed Windows build.
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12 years ago |
Wei Tjong Yao
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8d1c28bc3e
Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration.
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12 years ago |
Wei Tjong Yao
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ea2c1f8ae2
Fixed Octree's bounding box attribute default value registration.
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12 years ago |
Lasse Öörni
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0ef6e3f135
Added profiling blocks to shader loading.
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12 years ago |
Lasse Öörni
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3f3d63280c
Fixed infinite raycast returning results that were not hit by the ray.
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12 years ago |
Lasse Öörni
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af8825047a
Started work on node/component enable & disable.
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12 years ago |
Lasse Öörni
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55f249e548
Automatically show compatible script object variables as ScriptInstance attributes and file-serialize them.
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13 years ago |
Lasse Öörni
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4e836e574f
Migrated to AngelScript 2.26.1 WIP.
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13 years ago |
Lasse Öörni
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4f948028e4
Fixed bounding box center & halfsize not being updated in Octree::Resize().
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13 years ago |
Lasse Öörni
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3002776ea4
Fixed incorrect octree insertion of drawables in some cases (eg. large terrain.)
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13 years ago |
Lasse Öörni
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e4d3046a50
Removed unused function from Octant.
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13 years ago |
Lasse Öörni
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945085d975
Allow threaded work items with varying priorities. Default is immediate (maximum) priority as used by Octree & View. Optionally send events when threaded work items complete.
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13 years ago |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 years ago |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 years ago |
Lasse Öörni
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bb8d2437fa
Send a per-scene event when the threaded drawable update is done. This can be used for per-scene custom animation (eg. IK) instead of using the global PostRenderUpdate event. Furthermore this event is sent before nodes are reinserted to octree, so it is potentially more correct.
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13 years ago |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 years ago |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 years ago |
Lasse Öörni
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ef421ef32d
Initial Bullet constraint implementation.
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13 years ago |
Lasse Öörni
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da921892b2
Rearranged Octant variables for more optimal access.
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13 years ago |
Lasse Öörni
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3bec77f823
More descriptive profiler block names.
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13 years ago |
Lasse Öörni
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504ffaa93d
Code cleanup.
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13 years ago |
Lasse Öörni
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91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
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13 years ago |
Lasse Öörni
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ee39c40667
Fixed crash when point light shadow query was incorrectly threaded.
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13 years ago |
Lasse Öörni
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de30801744
Removed manual unrolling.
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13 years ago |
Lasse Öörni
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2bde036977
Moved drawable iteration inside the OctreeQuery virtual function.
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13 years ago |
Lasse Öörni
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0937a62115
Octree query micro-optimizations.
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13 years ago |
Lasse Öörni
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1a9dced05b
Updated to AngelScript 2.23.1 WIP.
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13 years ago |