Commit History

Author SHA1 Message Date
  Lasse Öörni ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 years ago
  Lasse Öörni 0687f75fdb Added comment on threaded Octree update. 12 years ago
  Lasse Öörni c0dbf7f545 Generalized the factory category for all objects. 12 years ago
  Lasse Öörni 2afdf2675a Fixed Windows build. 12 years ago
  Wei Tjong Yao 8d1c28bc3e Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration. 12 years ago
  Wei Tjong Yao ea2c1f8ae2 Fixed Octree's bounding box attribute default value registration. 12 years ago
  Lasse Öörni 0ef6e3f135 Added profiling blocks to shader loading. 12 years ago
  Lasse Öörni 3f3d63280c Fixed infinite raycast returning results that were not hit by the ray. 12 years ago
  Lasse Öörni af8825047a Started work on node/component enable & disable. 12 years ago
  Lasse Öörni 55f249e548 Automatically show compatible script object variables as ScriptInstance attributes and file-serialize them. 13 years ago
  Lasse Öörni 4e836e574f Migrated to AngelScript 2.26.1 WIP. 13 years ago
  Lasse Öörni 4f948028e4 Fixed bounding box center & halfsize not being updated in Octree::Resize(). 13 years ago
  Lasse Öörni 3002776ea4 Fixed incorrect octree insertion of drawables in some cases (eg. large terrain.) 13 years ago
  Lasse Öörni e4d3046a50 Removed unused function from Octant. 13 years ago
  Lasse Öörni 945085d975 Allow threaded work items with varying priorities. Default is immediate (maximum) priority as used by Octree & View. Optionally send events when threaded work items complete. 13 years ago
  Lasse Öörni a40fead7dc Updated license for the new year. 13 years ago
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 years ago
  Lasse Öörni bb8d2437fa Send a per-scene event when the threaded drawable update is done. This can be used for per-scene custom animation (eg. IK) instead of using the global PostRenderUpdate event. Furthermore this event is sent before nodes are reinserted to octree, so it is potentially more correct. 13 years ago
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 years ago
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 years ago
  Lasse Öörni ef421ef32d Initial Bullet constraint implementation. 13 years ago
  Lasse Öörni da921892b2 Rearranged Octant variables for more optimal access. 13 years ago
  Lasse Öörni 3bec77f823 More descriptive profiler block names. 13 years ago
  Lasse Öörni 504ffaa93d Code cleanup. 13 years ago
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 years ago
  Lasse Öörni ee39c40667 Fixed crash when point light shadow query was incorrectly threaded. 13 years ago
  Lasse Öörni de30801744 Removed manual unrolling. 13 years ago
  Lasse Öörni 2bde036977 Moved drawable iteration inside the OctreeQuery virtual function. 13 years ago
  Lasse Öörni 0937a62115 Octree query micro-optimizations. 13 years ago
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 years ago