Commit History

Author SHA1 Message Date
  Lasse Öörni ad7b7451b4 As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process. 12 years ago
  Lasse Öörni 8bfd4f64c8 Less aggressive terrain heightmap smoothing. 12 years ago
  Lasse Öörni 27b31af0cf Added RigidBody::ReAddBodyToWorld(). 12 years ago
  Lasse Öörni 5afa139af0 Fixed Terrain::SetOccludee() working incorrectly. 12 years ago
  Lasse Öörni 5e5d98581c Concatenate world rotation separately to fix GetWorldRotation() returning erroneous values when parent node has nonuniform scale. 12 years ago
  Lasse Öörni c0dbf7f545 Generalized the factory category for all objects. 12 years ago
  Lasse Öörni 2afdf2675a Fixed Windows build. 12 years ago
  Wei Tjong Yao 8d1c28bc3e Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration. 12 years ago
  Wei Tjong Yao 2a4a089fc1 Detached component is considered as not enabled effectively regardless of its own enabled flag. Tweaked the 'expansion triangle' icon. 12 years ago
  Lasse Öörni af8825047a Started work on node/component enable & disable. 12 years ago
  Lasse Öörni a40fead7dc Updated license for the new year. 13 years ago
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. 13 years ago
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. 13 years ago
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 years ago
  Lasse Öörni be28ed3469 Fixed terrain LOD error calculation. 13 years ago
  Lasse Öörni abafe9b9f3 Fixed DecalSet functions being private. 13 years ago
  Lasse Öörni 96143733e4 Offset occlusion geometry downward to reduce possibility of erroneous occlusion. 13 years ago
  Lasse Öörni 1c95a5b007 Use lowest terrain LOD for occlusion. This can possibly result in over-aggressive occlusion, so needs to be used with care. 13 years ago
  Lasse Öörni 5590c427b6 Fixed Terrain::UpdatePatchLod() being slow because of always determining used vertex range. 13 years ago
  Lasse Öörni 30c21a3789 Added terrain blend shader and terrain example. 13 years ago
  Lasse Öörni 2945e5d83f Recurse for LOD correction in terrain patches. 13 years ago
  Lasse Öörni 5df4edfe03 Terrain patch stitching. 13 years ago
  Lasse Öörni 9c1ffb8960 Tweaked terrain patch LOD error minimum value. 13 years ago
  Lasse Öörni 5bff6f8d94 Slight optimization of terrain error metric calculation. 13 years ago
  Lasse Öörni ec8394b3de Initial terrain LOD. No stitching yet. 13 years ago
  Lasse Öörni 42b9cbc158 Cleaned up terrain code. 13 years ago
  Lasse Öörni 40f91c7399 Fixed terrain live reload in the editor. 13 years ago
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 years ago
  Lasse Öörni 69d7e27179 Added terrain raycast & occlusion. 13 years ago
  Lasse Öörni c846879028 Added terrain collision. 13 years ago