Lasse Öörni
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ad7b7451b4
As latest SDL was found to be non-threadsafe in practice, removed the StaticMutex and the OBJECTTYPESTATIC constructs which were added to support multi-context use within a single process.
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12 years ago |
Lasse Öörni
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8bfd4f64c8
Less aggressive terrain heightmap smoothing.
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12 years ago |
Lasse Öörni
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27b31af0cf
Added RigidBody::ReAddBodyToWorld().
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12 years ago |
Lasse Öörni
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5afa139af0
Fixed Terrain::SetOccludee() working incorrectly.
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12 years ago |
Lasse Öörni
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5e5d98581c
Concatenate world rotation separately to fix GetWorldRotation() returning erroneous values when parent node has nonuniform scale.
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12 years ago |
Lasse Öörni
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c0dbf7f545
Generalized the factory category for all objects.
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12 years ago |
Lasse Öörni
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2afdf2675a
Fixed Windows build.
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12 years ago |
Wei Tjong Yao
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8d1c28bc3e
Group components into categories. In the Editor app, dynamically create the menu structure based on the component categories. Added new GetCategory() method in Component class and exposed it to script. Reviewed and fixed as necessary the default attributes registration of Component's descendant classes. Removed 'Attenuation' and 'Panning' attributes from SoundSource3D as they are updated constantly in this class. Enhanced Context class to 'register' component category during the component factory registration.
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12 years ago |
Wei Tjong Yao
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2a4a089fc1
Detached component is considered as not enabled effectively regardless of its own enabled flag. Tweaked the 'expansion triangle' icon.
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12 years ago |
Lasse Öörni
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af8825047a
Started work on node/component enable & disable.
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12 years ago |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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13 years ago |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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13 years ago |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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13 years ago |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 years ago |
Lasse Öörni
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be28ed3469
Fixed terrain LOD error calculation.
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13 years ago |
Lasse Öörni
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abafe9b9f3
Fixed DecalSet functions being private.
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13 years ago |
Lasse Öörni
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96143733e4
Offset occlusion geometry downward to reduce possibility of erroneous occlusion.
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13 years ago |
Lasse Öörni
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1c95a5b007
Use lowest terrain LOD for occlusion. This can possibly result in over-aggressive occlusion, so needs to be used with care.
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13 years ago |
Lasse Öörni
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5590c427b6
Fixed Terrain::UpdatePatchLod() being slow because of always determining used vertex range.
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13 years ago |
Lasse Öörni
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30c21a3789
Added terrain blend shader and terrain example.
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13 years ago |
Lasse Öörni
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2945e5d83f
Recurse for LOD correction in terrain patches.
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13 years ago |
Lasse Öörni
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5df4edfe03
Terrain patch stitching.
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13 years ago |
Lasse Öörni
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9c1ffb8960
Tweaked terrain patch LOD error minimum value.
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13 years ago |
Lasse Öörni
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5bff6f8d94
Slight optimization of terrain error metric calculation.
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13 years ago |
Lasse Öörni
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ec8394b3de
Initial terrain LOD. No stitching yet.
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13 years ago |
Lasse Öörni
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42b9cbc158
Cleaned up terrain code.
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13 years ago |
Lasse Öörni
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40f91c7399
Fixed terrain live reload in the editor.
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13 years ago |
Lasse Öörni
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248fc3c1b6
Terrain attributes.
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13 years ago |
Lasse Öörni
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69d7e27179
Added terrain raycast & occlusion.
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13 years ago |
Lasse Öörni
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c846879028
Added terrain collision.
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13 years ago |