Commit History

Author SHA1 Message Date
  Lasse Öörni eb3af6e90f Animation state editing. Note: is a breaking change to AnimatedModel serialization, due to the extra variable needed! 13 years ago
  Lasse Öörni 363e9139de Added possibility to read animation state start bone as String for handcrafted XML files. 13 years ago
  Lasse Öörni 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. 13 years ago
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 years ago
  Lasse Öörni ab89278a5c Create AnimatedModel morph vertex buffers on demand (when first non-zero morph weight set.) 13 years ago
  Lasse Öörni 92510672f7 Serialize also skinned decals. 13 years ago
  Lasse Öörni 6643bf7717 Started work on skinned decals. 13 years ago
  Lasse Öörni 06371a62ed Wrap decal around static geometry. 13 years ago
  Lasse Öörni e2790f81b0 To save GPU memory with many morphed instances of an AnimatedModel, copy only the morphable attributes into the morph vertex buffer, and read other (static) attributes from the original vertex buffer. 13 years ago
  Lasse Öörni 38fd976aa9 Fixed potential infinite loop when setting morphs. 13 years ago
  Lasse Öörni 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 years ago
  Lasse Öörni 9654d7e5b0 Restore whole morph vertex buffer if data lost. 13 years ago
  Lasse Öörni a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 years ago
  Lasse Öörni 101b2ee338 Fixed crash if model had zero submeshes. 13 years ago
  Lasse Öörni 0debc43fed Further Android fixes. 13 years ago
  Lasse Öörni a556679a42 Fixed crash caused by assigning Geometry shared ptr's in multiple threads. 13 years ago
  Lasse Öörni 4548687d1b Set Skybox distance to a fixed 0. 13 years ago
  Lasse Öörni 48190acfca Eliminated most virtual function calls from getting Drawable batches. 13 years ago
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 years ago
  Lasse Öörni 8a4351b8ec Removed the IsLoading() flag from Serializable. Instead implemented separately in AnimatedModel, which is the only component that needs that information. 13 years ago
  Lasse Öörni 496a21d984 Optimized CalculateLodLevels() when it's a no-op. 13 years ago
  Lasse Öörni c936e216d9 Optimized StaticModel batch structure for less cache misses. 13 years ago
  Lasse Öörni 71beb9e343 Optimized UpdateDistance() for case of 1 submesh only. 13 years ago
  Lasse Öörni 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 years ago
  Lasse Öörni 50653416da Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered. 13 years ago
  Lasse Öörni 00522a44a7 Optimized GetBatch() in StaticModel & AnimatedModel by caching the current LOD geometries into a flat array. 13 years ago
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 years ago
  Lasse Öörni 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 years ago
  Lasse Öörni 1cf5d99d44 Optimized network server operation by using HashMap instead of Map where applicable and by querying Serializable attributes once per network frame, instead of per user. 13 years ago
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. 13 years ago