Lasse Öörni
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eb4e99457c
Code cleanup. Removed Camera functions to return forward, right, up vectors as they are now also in Node. Added Lua property accessors for Node up/right vectors. Exposed SmoothStep() to script. Modified Node::LookAt() to use the new Quaternion function. Updated credits.
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12 years ago |
Lasse Öörni
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cadb503976
Added transform by matrix functions to Plane. Added camera clipping plane support. Added basic reflective+refractive water shader + material.
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12 years ago |
Lasse Öörni
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3553b287ac
Reflection plane support in Camera. Reflection plane clipping not yet implemented.
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12 years ago |
Alex Parlett
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a63ab49ac5
Added the ability to specify whether a window is borderless or not (decorated with borders);
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12 years ago |
Lasse Öörni
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679007d1b5
Normalize whitespace, update documentation.
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12 years ago |
Alex Parlett
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2505149255
Added ability to specify window icon (external application window) using an Image resource and SDL cross platform capability
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12 years ago |
Lasse Öörni
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7e542be196
Added Save function to ParticleEmitter, which dumps the parameters as XML. Added menu items to editor to load/save ParticleEmitter parameters. Closes #51.
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12 years ago |
Lasse Öörni
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aa0f72cf65
Added world position & normal to RayQueryResult.
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12 years ago |
Lasse Öörni
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35b59e897f
Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController.
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12 years ago |
Lasse Öörni
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82007cc4f4
Removed the nonintuitive "invisible LOD factor" attribute from AnimatedModel and replaced it with updateInvisible flag similar to ParticleEmitter. This flag must be used for ragdolls or other physically animated objects to ensure that they come into view properly during animation if they previously were outside view. Fixes #40.
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12 years ago |
Lasse Öörni
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b957f60143
Added ApplyMaterialList() function to StaticModel so that the feature can be used outside the editor as well. Refactored editor to use that function instead of its own implementation.
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12 years ago |
Lasse Öörni
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42ae752d2d
Allow BillboardSet / ParticleEmitter to choose whether billboards should face the camera or follow the node orientation. Closes #22.
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12 years ago |
Lasse Öörni
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5fb42a277c
Re-added "flush GPU command buffer" -feature for controlling timestep variance and input lag. Direct3D only for now. Default off, as can decrease performance.
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12 years ago |
Lasse Öörni
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25c7aa53c3
Added GetDesktopResolution() to Graphics.
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12 years ago |
Lasse Öörni
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2fbe931cee
Added SetWindowPosition() / GetWindowPosition() to Graphics.
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12 years ago |
Lasse Öörni
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b8a3157e91
Show enumerations in the generated AngelScript API.
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12 years ago |
Lasse Öörni
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1cd73e46fd
Exposed StaticModelGroup to script. Ported HugeObjectCount example group mode switching to script versions.
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12 years ago |
Lasse Öörni
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caf0994b8f
Optimize vector/quaternion Normalize() to a no-op if already at unit length. Changed return value to void.
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12 years ago |
Lasse Öörni
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be7636f823
Make the include path absolute in all script examples so that ScriptCompiler can compile them properly.
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12 years ago |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |