История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni 1838e604f3 Do more work in the ParseTextureUnitName() function to reduce duplicated code. 11 лет назад
  Lasse Öörni 263a624fe4 Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot. 12 лет назад
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
  primitivewaste d4fb9a9450 Add Zone height fog support, HeightFog shader option and techniques. 12 лет назад
  Lasse Öörni 030f890ed5 Further fixes and optimizations to View render target pingpong handling. Update Material memory use when modified programmatically. 12 лет назад
  Lasse Öörni 712345aa56 Added log macros with formatting. Closes #114. 12 лет назад
  Lasse Öörni 7de753e08c Add material emissive color in LitSolid shader also when not using emissive map. Default material emissive color back to zero. 12 лет назад
  Lasse Öörni 5046508a9a Added emissive shader variations to LitSolid shader. Default emissive modulation color to white, similar to environment map color. 12 лет назад
  Lasse Öörni dcb39bf810 Add note of Direct3D9 bool shader constants possibly having no effect. 12 лет назад
  Lasse Öörni 26a9bc763e Added Temporary flag to Serializable, which means it will not be saved if enabled. Currently the sub-nodes created by Terrain are marked temporary. 12 лет назад
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад