История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni 1838e604f3 Do more work in the ParseTextureUnitName() function to reduce duplicated code. 11 лет назад
  Lasse Öörni bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. 12 лет назад
  Lasse Öörni 1f91776233 Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates. 12 лет назад
  Lasse Öörni 809efdb4c6 Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance. 12 лет назад
  Lasse Öörni ea334e4393 Merge branch 'master' into shader-refactor 12 лет назад
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
  Lasse Öörni e0f391b0fc Started shader refactoring. 12 лет назад
  Yao Wei Tjong 姚伟忠 a8392509ae Move the inheritance logic to XMLFile class. Revert RenderPath class. 12 лет назад
  Yao Wei Tjong 姚伟忠 5987685834 Refactor RenderPath description XML to support inherit/patching mode. 12 лет назад
  Lasse Öörni dcb39bf810 Add note of Direct3D9 bool shader constants possibly having no effect. 12 лет назад
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 лет назад