تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Lasse Öörni 4f9287b7c8 Added AssetImporter options. Skip copy of zero-sized textures. In FileSystem::CopyFile(), do not overwrite destination file if opening the source file fails. Closes #129. 12 سال پیش
  Lasse Öörni 712345aa56 Added log macros with formatting. Closes #114. 12 سال پیش
  Lasse Öörni 679007d1b5 Normalize whitespace, update documentation. 12 سال پیش
  Lasse Öörni 7d83a44d13 Make resource dirs absolute when added to ResourceCache. Sanitate away /./ construct from the runtime program dir and resource dirs. Closes #64 12 سال پیش
  Lasse Öörni c934342cec Trim path in AddTrailingSlash() & RemoveTrailingSlash() to be sure. Fix extra slashes appearing in scene load path in the editor. 12 سال پیش
  Lasse Öörni 372fbed88d Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice. 12 سال پیش
  Lasse Öörni 7f64104825 Added -p command line argument, which specifies resource paths to use. 12 سال پیش
  Lasse Öörni f74f4dd6f8 Moved the logic for determining whether to use executable directory or the current working directory into FileSystem::GetProgramDir(). 12 سال پیش
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 سال پیش