Lasse Öörni
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eb9bc8847f
UI drawing code cleanup.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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7a7e86589b
Optimized drawing of color-modified UI quads. UIBatch has new function SetColor() which can be used before drawing with modified color, and which performs the uint-conversion only once. This overrides the element's gradient if any.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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712345aa56
Added log macros with formatting. Closes #114.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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ee0e3aa663
Removed the mechanism of binary-serializing resource name hashes instead of resource names. This is to allow correct resource loading from binary scene files on platforms that cannot iterate the resources in the application installation (eg. Android). This also affects networking, downside is increased network payload size when resource attributes are transferred. All binary scenes saved with old Urho versions are also invalidated.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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267523a738
Adapted Aster Jian's mutable glyph mechanism. Globally switchable on from the UI subsystem. Configurable font texture max size in UI subsystem.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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ecc37d1f2e
If all font's glyph do not fit into one page, begin filling texture pages dynamically as glyphs are used.
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%!s(int64=12) %!d(string=hai) anos |
aster2013
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475ddbe99d
Fixed Text Shadow Effect bug.
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%!s(int64=12) %!d(string=hai) anos |
Lasse Öörni
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dbd7687c56
Added configurable Z bias to Text3D effect.
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%!s(int64=12) %!d(string=hai) anos |
Aster Jian
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318d2bd5ef
Add TextEffect in Text class.
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%!s(int64=12) %!d(string=hai) anos |
Wei Tjong Yao
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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%!s(int64=12) %!d(string=hai) anos |