Lasse Öörni
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ec8394b3de
Initial terrain LOD. No stitching yet.
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13 years ago |
Lasse Öörni
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478a5af9d1
Allow defining depth bias for materials.
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13 years ago |
Lasse Öörni
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42b9cbc158
Cleaned up terrain code.
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13 years ago |
Lasse Öörni
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248fc3c1b6
Terrain attributes.
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13 years ago |
Lasse Öörni
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64e7b12bd8
Added possibility to add components without going through an object factory.
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13 years ago |
Lasse Öörni
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2a0aae070a
Started work on terrain.
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13 years ago |
Lasse Öörni
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29ce81ae7b
Increased depth of the example decals, and default decal depth bias.
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13 years ago |
Lasse Öörni
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47eb79aa24
Allow creating a decal only on a specified subgeometry.
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13 years ago |
Lasse Öörni
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debcc38bb0
Allow configuring DecalSet max. vertices and indices separately.
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13 years ago |
Lasse Öörni
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37a1d6683c
Increased default bias for decals.
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13 years ago |
Lasse Öörni
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06371a62ed
Wrap decal around static geometry.
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13 years ago |
Lasse Öörni
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91c7374e28
Started work on decals.
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13 years ago |
Lasse Öörni
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38fd976aa9
Fixed potential infinite loop when setting morphs.
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13 years ago |
Lasse Öörni
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18e8cb6334
Removed need for anisotropic filter OpenGL extension.
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13 years ago |
Lasse Öörni
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d7d599be7b
Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files.
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13 years ago |
Lasse Öörni
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ba7049bb30
Use empty default name for cloned material in the script API.
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13 years ago |
Lasse Öörni
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5d55c0959d
Re-added the alpha masking hint to give priority to fully opaque materials.
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13 years ago |
Lasse Öörni
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a8c622f330
Started work on GLES2 shadow mapping.
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13 years ago |
Lasse Öörni
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c3f75ee181
Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader.
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13 years ago |
Lasse Öörni
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70c58f43d9
Added SetWorldPosition() to Constraint.
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13 years ago |
Lasse Öörni
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9f331e56db
Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2.
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13 years ago |
Lasse Öörni
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ef421ef32d
Initial Bullet constraint implementation.
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13 years ago |
Lasse Öörni
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31e027b354
Maximum amount of sorted instances can be configured in Renderer. By default 1000.
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13 years ago |
Lasse Öörni
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e6fe0d6cf0
Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made.
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13 years ago |
Lasse Öörni
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a5b035d886
Added possibility to run OpenGL mode without hardware DXT support (for severely broken drivers.)
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13 years ago |
Lasse Öörni
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5bc2c61d88
Reorganized Node, Component, Drawable & Camera member variables for more optimal access.
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13 years ago |
Lasse Öörni
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5640824c9a
Fixed Camera not properly notified of node transform changes.
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13 years ago |
Lasse Öörni
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9d864d3f89
Fixed return type of Texture2D::SetSize() & TextureCube::SetSize() when exposed to script.
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13 years ago |
Lasse Öörni
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66f3fd4097
Added function to get API-independent projection matrix.
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13 years ago |
Lasse Öörni
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fec5d379fd
Re-added camera frustum & projection matrix caching.
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13 years ago |