Commit History

Author SHA1 Message Date
  Lasse Öörni ec8394b3de Initial terrain LOD. No stitching yet. 13 years ago
  Lasse Öörni 478a5af9d1 Allow defining depth bias for materials. 13 years ago
  Lasse Öörni 42b9cbc158 Cleaned up terrain code. 13 years ago
  Lasse Öörni 248fc3c1b6 Terrain attributes. 13 years ago
  Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. 13 years ago
  Lasse Öörni 2a0aae070a Started work on terrain. 13 years ago
  Lasse Öörni 29ce81ae7b Increased depth of the example decals, and default decal depth bias. 13 years ago
  Lasse Öörni 47eb79aa24 Allow creating a decal only on a specified subgeometry. 13 years ago
  Lasse Öörni debcc38bb0 Allow configuring DecalSet max. vertices and indices separately. 13 years ago
  Lasse Öörni 37a1d6683c Increased default bias for decals. 13 years ago
  Lasse Öörni 06371a62ed Wrap decal around static geometry. 13 years ago
  Lasse Öörni 91c7374e28 Started work on decals. 13 years ago
  Lasse Öörni 38fd976aa9 Fixed potential infinite loop when setting morphs. 13 years ago
  Lasse Öörni 18e8cb6334 Removed need for anisotropic filter OpenGL extension. 13 years ago
  Lasse Öörni d7d599be7b Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files. 13 years ago
  Lasse Öörni ba7049bb30 Use empty default name for cloned material in the script API. 13 years ago
  Lasse Öörni 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. 13 years ago
  Lasse Öörni a8c622f330 Started work on GLES2 shadow mapping. 13 years ago
  Lasse Öörni c3f75ee181 Removed alpha test, as it is deprecated in modern graphics API's. Instead implemented in the pixel shader. 13 years ago
  Lasse Öörni 70c58f43d9 Added SetWorldPosition() to Constraint. 13 years ago
  Lasse Öörni 9f331e56db Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2. 13 years ago
  Lasse Öörni ef421ef32d Initial Bullet constraint implementation. 13 years ago
  Lasse Öörni 31e027b354 Maximum amount of sorted instances can be configured in Renderer. By default 1000. 13 years ago
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 years ago
  Lasse Öörni a5b035d886 Added possibility to run OpenGL mode without hardware DXT support (for severely broken drivers.) 13 years ago
  Lasse Öörni 5bc2c61d88 Reorganized Node, Component, Drawable & Camera member variables for more optimal access. 13 years ago
  Lasse Öörni 5640824c9a Fixed Camera not properly notified of node transform changes. 13 years ago
  Lasse Öörni 9d864d3f89 Fixed return type of Texture2D::SetSize() & TextureCube::SetSize() when exposed to script. 13 years ago
  Lasse Öörni 66f3fd4097 Added function to get API-independent projection matrix. 13 years ago
  Lasse Öörni fec5d379fd Re-added camera frustum & projection matrix caching. 13 years ago